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A retro-style movement shooter that cross-breeds ULTRAKILL and Sonic Adventure 2 | In development by @TheSaladmancer

Joined April 2023
Progress is coming along for the new movement/combat mechanic: the homing kick. HD: youtu.be/T_RHOwgaUu0 Also shown is the new air juggling system and limited-time health pickups that are dropped on enemy death. #screenshotsaturday #gamedev #indiedev
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Here's a look at the first enemy: the Gazelle. HD: youtu.be/RxKFPEG8N_A Still a WIP as I am working on adding a voice to them soon. #screenshotsaturday #gamedev #indiedev
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No steam page yet as the game is still fairly early in development.
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Here's a proper view of the pistol was modeled and textured by Bobilka
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Concept art for the pistols. Stolen from a dead cop. Still liable to change but I'm happy with the current iteration. Will show the model when it's ready, when I have something to shoot it at. #screenshotsaturday #gamedev #indiedev
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It's been a while! The explosion VFX have been polished to add more intensity and clarity. Rail grinding has also received a full revamp, allowing for turns sharper than 90 degrees. More to show soon. HD: youtube.com/watch?v=pG455sj3… #screenshotsaturday #gamedev #indiedev
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Been working on the visuals for explosions and I've finally gotten it to a place I'm happy with! Still subject to change and needs a lot of extra refinement and finalizing but I think it's getting somewhere.
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"This party's getting crazy! Let's rock!" HD: youtube.com/watch?v=YaeI0iIl… You can grind on rails in any direction, including upside-down. Should add a unique dimension to combat encounters. #gamedev #indiedev #unity3d
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