
A retro-style movement shooter that cross-breeds ULTRAKILL and Sonic Adventure 2 | In development by @TheSaladmancer
Joined April 2023
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Progress is coming along for the new movement/combat mechanic: the homing kick.
HD: youtu.be/T_RHOwgaUu0
Also shown is the new air juggling system and limited-time health pickups that are dropped on enemy death.
#screenshotsaturday #gamedev #indiedev
Here's a look at the first enemy: the Gazelle.
HD: youtu.be/RxKFPEG8N_A
Still a WIP as I am working on adding a voice to them soon.
#screenshotsaturday #gamedev #indiedev
The music you hear is by Kinoteki. soundcloud.com/ecstaticdilem…
Concept art for the pistols. Stolen from a dead cop.
Still liable to change but I'm happy with the current iteration. Will show the model when it's ready, when I have something to shoot it at.
#screenshotsaturday #gamedev #indiedev
It's been a while!
The explosion VFX have been polished to add more intensity and clarity.
Rail grinding has also received a full revamp, allowing for turns sharper than 90 degrees.
More to show soon.
HD: youtube.com/watch?v=pG455sj3…
#screenshotsaturday #gamedev #indiedev
Been working on the visuals for explosions and I've finally gotten it to a place I'm happy with! Still subject to change and needs a lot of extra refinement and finalizing but I think it's getting somewhere.
"This party's getting crazy! Let's rock!"
HD: youtube.com/watch?v=YaeI0iIl…
You can grind on rails in any direction, including upside-down. Should add a unique dimension to combat encounters.
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