
https://xitter.cf/t.co/4GT24gr296 is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm. Developed by the @cg_aueb team.
Athens
Joined July 2019
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The video presentation of our education paper in #Eurographics2020 has been scheduled for May 27, 09:00 CEST.
youtube.com/watch?v=xwrZ3c93…
Get a quick preview of our work by watching a 30sec fast-forward presentation!
👇👇👇
New paper on @ieeecga! 😀
We demonstrate how @rayground_com can incorporate advanced instructive rendering media during online lectures as well as offer attractive student #raytracing assignments in an engaging, hands-on manner.
A prototype version of #WebRays API was successfully utilized for the implementation of the Rayground platform!
We've been quiet about this for a while, but this couldn't be possible without the support of
@EpicGames & @UnrealEngine through an #epicgames #MegaGrant!
Happy to share our
#RTGII chapter 18 "WebRays - Ray Tracing on the Web". @phasmatic3d together with @cg_aueb offer the first programming interface for robust and high-performance ray intersection tests on modern browsers. Try several @WebGL demos here: tinyurl.com/j98dvkpv
rayground_com retweeted
We won first place in the @ennovationgr competition, under the "Research & Technology Innovation" category for our work in Photorealistic 3D Product Visualization on the Web.
#web #raytracing #3d #visualization #ecommerce #rendering #innovation #entrepreneurship #startups #aueb
rayground_com retweeted
If you want to play with a Cornell Box, times have never been easier.
rayground.com/view/2QXo3b8I-…
rayground_com retweeted
My todo list updated: offer an online comparison of BRDF implementations using @rayground_com
I wrote an article about implementing various BRDFs for use (also) in #raytracing. Article and source code is available here:
boksajak.github.io/blog/BRDF
rayground_com retweeted
Best student project from my "Advanced Computer Graphics" course, which was built around online platform @rayground_com. The theme of this year was an indoor billiard room and the design was open to be molded by each student's creativity. ttps://www.rayground.com/view/mqMpfLpp-FU
Transparent glasses illuminated from an overhead area light.
New selected project:
rayground.com/view/pAWHpXdNT…
#web #raytracing #graphics #3d
rayground_com retweeted
Real-time raytracing with WebGL.
morphing.encharm.studio/
Thanks @rathniley for inspiration and @iquilezles for ray-surface intersectors 🙂
#WebGL #threejs #creativecoding
Wow. That is the kind of work we hope to see in our web platform !!! :)
This quoted post is unavailable.
Rayground is now working on the new @MicrosoftEdge, since it is based on the Chromium open-source project which supports @WebGL #raytracing #sandbox
rayground_com retweeted
I redesigned my indoor @rayground_com project. Ray tracing is entirely performed on the web! #Demo available here: rayground.com/view/jLH9mQIOw…
New path traced rendering of an indoor scene: rayground.com/view/jLH9mQIOw…
#graphics #raytracing #web
rayground_com retweeted
My first Utah teapot scene using @rayground_com.
rayground.com/view/_TtZ4SAAt…
#web #raytracing #graphics #3d
Selected Project:
#raytracing #Mondrian by @abasilak
Online demo here:
rayground.com/view/ZV8CxLSxG…
Great news! "Rayground: An Online Educational Tool for Ray Tracing" has been accepted in the Education Papers track of #Eurographics2020.
We are coming to Norrköping, Sweden, @egev2020.
rayground_com retweeted
Rayground: A Raytracing Framework on the Web
buff.ly/2r1AbY0
Selected Project:
Whitted style ray tracing by @NVitsas
rayground.com/view/LYnWPJNFu…
rayground_com retweeted
Graphics Programming weekly - Issue 111 — December 15, 2019 jendrikillner.com/post/graph…
























