Oscar Rodriguez retweeted
The AMD FSR “Redstone” SDK 2.2 is now available and includes:
🔥 FSR Upscaling 4.1 with improved visual quality.
💥 FSR Ray Regeneration 1.1 with quality and memory improvements.
Head over to GPUOpen to download now📥
gpuopen.com/learn/amd-fsr-sd…
Oscar Rodriguez retweeted
Our research on Neural Supersampling and Denoising (NSSD) has been updated.
💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality.
Our recently expanded blog has all the details 👉 gpuopen.com/learn/neural_sup…
Oscar Rodriguez retweeted
The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/direc…
#directx12 #dx12
Oscar Rodriguez retweeted
If you go to GDC this year and you are interested in programming using DX12 or Vulkan, I'm happy to invite you to our talk about GPU crashes and Radeon GPU Detective: schedule.gdconf.com/session/…
Oscar Rodriguez retweeted
7️⃣🐉3️⃣❗️
🍾 INTERVIEW WITH OSCAR RODRIGUEZ ABOUT 7TH DRAGON III CODE: VFD.
👨🎨 Oscar word as a graphics programmer on 7D3. This is a an edited interview from a series of questions I sent him on twitter.
[Link in the reply]
Oscar Rodriguez retweeted
After 1.5 years at AMD, here is finally my first blog post on GPUOpen 🥳. Let's demystify occupancy together !
Please feel free to reach out if you have questions or comments :)
Here’s another one for your holiday #gamedev reading list 🎁
Have you ever wondered what ‘occupancy’ means? Or how to identify occupancy-limited workloads?
Our new post gives an overview of occupancy, how to measure it with tools, and ways to improve it.
gpuopen.com/learn/occupancy-…
Oscar Rodriguez retweeted
FSR 3 is now live on @GPUOpen! This release is the culmination of man-years of work from a dedicated team who poured their soul into solving the tough challenge of making frame generation work on a wide range of configurations. I'm humbled and proud to walk alongside them.
Oscar Rodriguez retweeted
We're excited to announce the English dub for Like a Dragon Gaiden: The Man Who Erased His Name is AVAILABLE NOW as a free update!
Oscar Rodriguez retweeted
Super proud of the team releasing FSR3. Open and cross platform Frame Generation touches on so many graphics systems, some of which you would not expect! Looking forward to seeing what Developers can do with the tech!
🎵 On the first day of Gamesmas, my #gamedevs sent to me ...
... the first release of #AMD #FSR3! 🎵
🎁 With a bonus gift of a #UE5 plugin 🎁
gpuopen.com/fsr3-source-avai…
Oscar Rodriguez retweeted
🎵 On the first day of Gamesmas, my #gamedevs sent to me ...
... the first release of #AMD #FSR3! 🎵
🎁 With a bonus gift of a #UE5 plugin 🎁
gpuopen.com/fsr3-source-avai…
Oscar Rodriguez retweeted
🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on GPUOpen that generates more insight on the tech behind it 🖼️
Head on over: gpuopen.com/fsr3-in-games-te…
Oscar Rodriguez retweeted
Today FSR 3 is making its way into two partner titles. Very proud of the team and what they've achieved. Expect to see a blog on @GPUOpen in a few hours that provides some insight on the tech such as optical flow, UI processing, frame pacing and what it could mean to frame times.
Oscar Rodriguez retweeted
Really pleased with what the team has created with FSR3! Some further technical insight is included over on @GPUOpen gpuopen.com/fsr3-announce/
Oscar Rodriguez retweeted
We're excited to announce that the #AMD #FidelityFX SDK is now publicly available 🎆
This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures 🧵 1/2 gpuopen.com/learn/fidelityfx…
Oscar Rodriguez retweeted
12/16は@yuichi_araki と一緒に US の Android 関係者と東京の会場をつないで進行役をする予定です! Slido ページに、ぜひ事前質問をお寄せください😀
app.sli.do/event/bg9cNx7ukWV… 楽しい場にしたいと思います💪
📣12/16 (金) ADS & DevFest 2022で10:55より US/UKで好評のAndroid PM/EngとのQ&Aセッション #AskAndroid を実施いたします!
パネリスト: #romainguy, #pmatgoog, #intelligibabble, #Shobana Ravi
SlidoからAndroid関連の質問をお寄せください✨(日本語OK!)
app.sli.do/event/bg9cNx7ukWV…
Oscar Rodriguez retweeted
That's a good opportunity to remind to developers that apart from the impressive upscaling quality, it runs on consoles, it's open source, it comes with a highly permissive license and it has some very smart people behind it. – at Manchester, England
Cyberpunk 2077 gets an FSR 2.1 upgrade - not just for PC, but for consoles too. @cataferal looks closely at how AMD's impressive upscaler improves visual quality on PlayStation 5 and Xbox Series consoles: youtu.be/-GO90rUei8g
Oscar Rodriguez retweeted
Learn how your GPU submission strategy can affect #performance and what a #gamedev can do to make a positive difference!
This detailed PDF [7MB] was originally presented at @RebootDevelop Blue 2022 by a man with a Justin Bieber poster on his office wall.
gpuopen.com/presentations/20…
Oscar Rodriguez retweeted
【Today ❗️ What are on indie games on Google Play❓】
1 May (JST) 6:00 pm (GMT) 9:00 am (EDT) 5:00 am
Speaker: Mr.Igarashi of Google Play
Get valuable advise on releasing indie games on Android and ask your questions ❗️
@gcg_miyata
youtube.com/watch?v=HmQRLyjj…
#GameVket
Oscar Rodriguez retweeted
【本日開催❗️GooglePlayのインディーズゲームってどんなの?】
5/1(土)18:00~
出演:Google Play 五十嵐氏
インディーズゲームをAndroidでリリースするときのポイントや、視聴者からの質問に答えていただきます❗️
@gcg_miyata
youtube.com/watch?v=HmQRLyjj…
#GameVket






















