always bet on Castlevania 3D Collection

X marks the spot or something
Joined August 2023
how has no one done fanart of Charlotte sitting on Jonathan soldiers for that part of the fight where dracula and death combine, to match the combination attack.
We used to be a proper country.
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It's a crime we don't have silly guys anymore... Free dlc with propeller hats for the skeletons NOW
Galera, olhem a INCRÍVEL, ENORME e VARIADA quantidade de monstros que Belmont's Curse tem. Eu to em choque. Nenhum castlevania ou metroidvania teve um bestiário tão grande e fodão como esse. Chorem SOTN e Hollow Knight, o bestiário de vocês nunca será como Belmont's Curse.
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I'm trying to make a game like this. 🫡
Asked my friends dad who's been a game developer for 25 years "Why doesn't anyone make games that look like this anymore?" I'll never forget his answer he said "We can't, we don't know how."
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I know I’ve been dogging on Belmont’s Curse a lot, but almost all of my criticisms are minor (except Brauner). I absolutely loved the combat and exploration in the game, and believe it to be good take on the series, even if it is very different from the norm
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Oki I'm almost done w Belmont's Curse @Konami hurry hurry chuds make another game now
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raiserwolf retweeted
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raiserwolf retweeted
Some deprecated enemies from the Belmont's Curse game files. 1.) Lizard Man 2.) Nemesis 3.) Alura Une 4.) Werelion
This means that Super Castlevania IV, which released 35 years ago, has more enemy variety than Belmont’s Curse. I know the enemies are more complex, but I would’ve much preferred more simplistic enemies over 30 recolored complex enemies
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raiserwolf retweeted
I also just realized... how tf is there not a single White Dragon in this game!!
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This means that Super Castlevania IV, which released 35 years ago, has more enemy variety than Belmont’s Curse. I know the enemies are more complex, but I would’ve much preferred more simplistic enemies over 30 recolored complex enemies
o bestiário desse jogo chega a ser vergonhoso de tão pequeno
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Spoilers for Belmont’s Curse Eleanor’s reason for survival is contradicted by Dracula’s own design in Belmont’s Curse. His design includes the Crimson Stone, which has the ability to absorb other vampires. This means that Dracula could easily handle any vampire opposing him
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For those wondering, The Crimson Stone is on Dracula’s neck here
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raiserwolf retweeted
the absolute worse design trend hollow knight inspired is indie metroidvanias never ever letting you feel "overpowered" or fully outscale the enemies when that's supposed to be a core appeal of IGAvanias and 2d metroid
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dog begging for boiling water
This masterpiece deserves a remake
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raiserwolf retweeted
Essa é A MELHOR DICA que você vai ver sobre Castlevania Belmont's Curse! Observe o mapa: as áreas amarelas indicam que não tem mais nada lá. E as áreas em roxo significa que ainda tem coisas para encontrar. Agora não seja ingrato, deixe um like e RT para ajuda mais pessoas.
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Replying to @draculllina
I totally agree with you. And then there are people out there calling themselves a fan of PoR or CV in general and accepting what they did to Brauner and trying to excuse his existence there with "its not the same brauner, its an ancestor of him". Like have they even played PoR at all? Death does not even know who Brauner is and in GoS there is no Documentation of Brauner working with Dracula together in the past. And they forget also that Brauner was not forever a Vampire. He was a human who became a Vampire because of the loss of his daughters. Its a shame, a big shame
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raiserwolf retweeted
Mad as fuck about Brauner in Belmont's Curse so I shaved isaac Laforeze.
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raiserwolf retweeted
10 mins of google search could give this btw
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I was trying to search up the Curse of Darkness ost on youtube and I saw 67 appear. This cutscene edit has cursed the game
Curse of Darkness cutscenes were so full of charm!
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raiserwolf retweeted
Main thing I'm feeling friction with on a gameplay standpoint is that I often have no idea when enemies are attacking lol Since there's no contact damage and lots of flashy particles, it's natural to overlap Rose with a zombie so I simply can't see them raise their little arms
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