Radnyx 🐸 retweeted
no existing game engine was suitable for Innards, so I made my own from scratch. I re-implemented hyperbolic versions of rendering, collisions and physics, spatial indexing, lighting, spatial sound, cutscene scripting, terrain authoring, lighting, text rendering, UI, particles,
Radnyx 🐸 retweeted
After six months of learning Vulkan, fighting C++ syntax, and suffering through countless hours of 3D math hell, I’ve FINALLY reached the point where this project actually looks like a video game.
Color study of "Palast an einem Gebirgssee" by Ferdinand Knab
I spent too much time looking for the right colors. Something I'd do different:
- Zoom in. Study a single stair step or part of the cliff side.
- Or, don't worry about the exact colors. Try to just match the vibe.
Radnyx 🐸 retweeted
Our #indiegame will be released in less than 20 hours. We just broke the 10000 wishlists milestone and got into the popular upcoming section of steam's homepage! We couldn't have done it without you, so thank you guys so much!
#gamedev #platformer #runnergame












