Hey guys, I'm the developer of This Is No Cave!

Paris
Joined October 2024
We just released version 1.4.0 of our #indiegame This is no cave! We spent one month working on it and we tried to improve the gameplay for both hardcore players and newbies. We also added a big secret in the game, can't wait for people to find it! #gamedev #platformer #runnergame
6
29
884
One of the players of our #platformer #indiegame has finished the secret level without dying! We sent her the first original #artwork of This is no cave as a reward! Here's the full video of her amazing run: youtube.com/watch?v=4mJfs7Zl… #gamedev #gamingclips
2
1
10
210
Our #indiegame was featured during #gdq and we couldn't be more proud! Thanks to @shredberg for this #speedrun, it was a delight to see him play! #gamedev #platformer
7
170
We added a big secret in our #indiegame. The first player who will execute the secret in hardcore mode will get an original of the first hand-drawn key art of the game. I can't wait for people to find it! #indiedev #platformer #roguelike
1
7
293
I'm working on the next version of my #indiegame called This is no cave, focusing on the #roguelite mode where you choose power-ups for the #boss chasing you. I added 3 new power-ups and extended level generation. #gamedev #platformer #runnergame
3
32
1,011
Our #videogame already has some advanced techniques: chain slinging is when you time your propelling with the hook without swinging, and wavebursting is when you slide on the floor to gain speed. We voted for the name on the discord server. #gamedev #platformer #runnergame
2
12
257
Our #indiegame has been out for 3 weeks on #steam, time to share the numbers! We launched at 11k wishlists, made 1800 sales, our current refund rate is 10.3%. We have 77 positive reviews and 1 negative one. We're very happy with the outcome, thank you for your support! #gamedev #indiedev #postmortem
4
1
35
870
We added a hardcore mode in our already pretty demanding #precision #platformer #indiegame: no checkpoint, 1 hit = 1 death, speed x1.5.. We thought only masochists would play it. Turns out all #speedrun players prefer this mode to the classic one. #gamedev
2
10
325
We focused all the #gameplay of our #indiegame on momentum: our goal were for players to feel the flow and be frustrated when their momentum were cut because of an error they made. Players seem to like this in our game. #PixelArt #PCGaming #gamedev
1
2
10
337
Some features of our #indiegame were definitely not adapted to #localmultiplayer, we had to rework them: the hardest were the gas clouds, we had to add a tether effect on the players in it and propel them when one of them triggers it. #SkillBased #PixelArtGame #gamedev
2
11
221
The slinging mechanic of our #indiegame was originally executed with a drag and drop towards the player. We had to reverse it after our first user tests, then got rid of the drag and drop after our 5th user test. #HardGame #PrecisionPlatformer #PCGaming #indiedev
1
20
293
We spent 3 years looking for a publisher without any success. We ran out of funds and decided to release 1/3rd of our #2DPlatformer #SpaceGame for 1/3rd of the price. Our goal now is to get enough money to develop part 2. #gamedev #runnergame
2
3
28
479
It's only been two weeks since I released my #platformergame and it feels like a year. We reached Very positive on steam with 100% positive reviews, got #steamdeck verified and saw many streamers play it. It's been a blast! #NewRelease #IndieGaming #RetroStyle #IndieDev
1
1
7
279
The first user tests of our #indiegame showed us that it was way too hard. Hitbox weren't unfair but weren't generous enough and players got frustrated. So we did a separate smaller hitbox for the harmful stuff. #platformer #runnergame #gamedev #indiedev
2
2
15
669
Our #indiegame was a bit short so I wanted players to have access to post-game content. We added an infinite level using procedural generation and roguelite elements, little gems hidden on every level and leaderboards for #speedrun. #platformer #runnergame #gamingclip
2
2
36
1,100
It just happened. Two players of my #speedrun focused #indiegame got the exact same time on the same level to the millisecond. Never thought I should have to handle ties but here we are. #platformer #runnergame #pcgaming
3
6
53
1,971
My #indiegame just reached very positive with 55 positive reviews (100%) on #steam! I couldn't be more thankful for the great reception, I never would have imagined so many players would enjoy it! #gaming #gamedev #videogame
12
5
46
1,550
The first feature we decided to add in our #indiegame since the release is a ghost to make the #speedrun easier. To do that I just save the player position and animation frame at regular intervals and replay it. #gamedev #gaming #platformer
10
5
43
1,497
The current #speedrun meta of my #indiegame is to use a grappling hook to propel yourself but never to swing using the rope. I can't believe I spent so much time working on a mechanic that is not even used at high level. #gamedev #platformer #runnergame
14
4
79
4,115
Nearly a week after they release of our #indiegame This is no cave, here's the current #speedrun world record of the last level. The player found two skips and we cannot even see the boss supposed to chase him on the entire level. It's crazy. #gamedev #platformer #runnergame
20
8
57
2,243