Running one of most iconic retro gaming websites over last 20 years. Trying to keep things simple, fun, and colorful.

Michigan, USA
Joined March 2007
格ゲーの名作「ザ・キング・オブ・ファイターズ'94」を、セガの名機「スーパー32X」に勝手移植するプロジェクトが始動!! 「あの当時、もしKOF'94がスーパー32Xで発売されていたら…」と想像するとワクワクしてくるのは当方だけだろうか? ともあれ凄いプロジェクトの登場である事は間違いないぞッッ!! youtube.com/watch?v=8-y1ZNvF… ※動画の紹介文に、作者様からのお願いが書いてあるぞッッ!!
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Racketboy / Nick retweeted
My favorite baseball game of all time is Ken Griffey Jr for the SNES. One problem: all of the rosters are out of date. And it's missing the D-Backs and the Rays, and the Nats. So I made a mod to fix that. Pleased to announce Ken Griffey Jr. Presents MLB: The 30-Team Expansion!
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Racketboy / Nick retweeted
Explaining the Ocarina of Time Remake to Gen Z
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Racketboy / Nick retweeted
We are at it again! This time, we are bringing you a Mega Drive classic, but built for the Neo Geo. New features, graphics, mechanics, cut scenes, OST & more! Stages 1-3 will be fully playable @tokyo_game_show We present to you, Gley Lancer: Overdrive youtube.com/watch?v=cnpErr-Y…
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Racketboy / Nick retweeted
Razing Core for SEGA Master System is now available on itch (see follow up). #homebrew #mastersystem
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Racketboy / Nick retweeted
👀It's finally here... First look at the NeoGeo AES/MVS gameplay for Demons of Asteborg DX! Demons of Asteborg DX, made by a small French team, on actual cartridges. KuneKune campaign still open: kunekune.fr/demons-of-astebo… #NeoGeo #NeoGeoAES #NeoGeoMVS #AESPlus #RetroGaming #PixelArt #IndieGameDev
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セガの「MODEL1基板」エミュレーター「WANGMODEL1」が、隠れた名作「スター・ウォーズ」に対応開始!! 本作は後にスーパー32Xへ『スターウォーズ・アーケード』」として移植される程の名作なので、これは嬉しい人はいるかも?! 今後も目の離せないエミュである事は間違いない youtube.com/watch?v=rxPVo8t9…
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Racketboy / Nick retweeted
Mighty Cuphead Adventure - MASTER SYSTEM This beautiful game has been confirmed for the Master System. Programmed in Assembly Language..
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Racketboy / Nick retweeted
Falco Girgis@falco_girgisMay 30
Today, I present to you a direct hardware capture of Sonic Advance 2... RUNNING ON A SEGA DREAMCAST! Turns out developer, bezet, has been hard at work porting the Gameboy Advance classic to the little white box of dreams... where it belongs! It's still extremely early, and there are plenty of visual glitches, performance issues, as well as no audio implemented yet, but as you can see, progress at this early stage is still extremely promising, and much of the game is very playable! Stay tuned for more footage and news as developer bezet continues to progress!
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Racketboy / Nick retweeted
#Starfox fans that haven't seen or tried this - nows the time! Grab the latest version at romhackplaza.org/romhacks/st… ! SuperFX3 upgrade coming soon!
I proudly present Starfox: EX - An extensive mod for the original Starfox. Enjoy the passion project in the works for over 2 years! romhacking.net/hacks/7285/ #starfox #starfoxex #romhacking
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Racketboy / Nick retweeted
Street Fighter 3 is one of the most beautiful games ever made and it's hard to believe it never found the audience it deserved until years later.
The colour palette for Street Fighter III is absolutely stunning. ❤️😍
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Racketboy / Nick retweeted
MiSTer Companion for Android was declined by Google because not enough testers were actively testing. I’m looking for Android/ChromeOS users with a MiSTer who can open and test the app daily. Please DM me your Google Play email if you’d like to help. Thanks!
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Racketboy / Nick retweeted
🚀 Install Sonic Mania on your #MiSTerFPGA with ZERO EFFORT! Using the excellent #MiSTerCompanion App by @Anime0t4ku Just look how beautiful it runs on a real CRT 😍 🦔🦔🦔🦔 Who else is firing this up right now? Drop a 💬 below if you’re installing it! #MiSTerFPGA #SonicMania #RetroGaming #CRTGaming
MiSTer Companion v3.6.0 is now available. This update adds Sonic Mania MiSTer to the Extras tab, removes the no longer required video_mode=8 entry from 3S-ARM, and fixes an Arch Linux issue with Refresh Drives in the Flash SD tab. Download: github.com/Anime0t4ku/mister…
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Racketboy / Nick retweeted
I've been spending the last few weeks doing a lot of research on what's the best retro laptop for DOS gaming. I came to the realization that this beast doesn't exist. Here's my notes on what will make the best machine: - CPU: Pentium MMX/AMD K6: The only CPUs that are not multiplier locked and support the setmul utility to give you granular control on CPU speed to play games from the 80's to the late 90's - Screen: TFT 640x480 for 1:1 DOS pixel scaling - GPU: If you have a 480p LCD, it doesn't matter. But if you get an 800x600 or 1024x768 LCD, then the GPU is critical. Some are able to scale the DOS image to FS (Chips & Tech, ATI) some FS horizontally (S3) and some are just plain horrible (Cirrus Logic, Trident) with huge black bars around the game - Audio: True OPL3 is critical. Stereo speakers a must. Wavetable is nice to have. - Bonus points: Gameport (for Joystick), caddy less HDD (for easier CF/SD upgrades), NiMH batteries (for pack rebuild) - Things to look out for: brittle/cracked plastic, proprietary RAM upgrades, leaked clock batteries, spent backlight/dim image. @RetroTechChris did I miss anything?
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3D + AR NES gaming hits differently 😅 This 3D SEN emulator is interesting
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Racketboy / Nick retweeted
Here's the first version of my Puzzle Bobble/Bust-A-Move aiming mechanism that's synced with what's happening in the game. It's made from cardboard, bamboo skewers, rubber bands, a deodorant roller ball, 2 nails, and some 3D printed pulleys. #retrogaming #PuzzleBobble #TAITO
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Racketboy / Nick retweeted
This repack is now my favourite way to play Sega Rally 2, the Dreamcast/PC version always had superior content but came with other issues. This repack fixes basically all the issues I had with it and the optional reshade brightens the image, closer to the arcade version
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Racketboy / Nick retweeted
Falco Girgis@falco_girgis17 Jun 2025
Isn't it about time we brought the Blue Blur back home to a Sega console?! Presenting Sonic Mania Plus... running on an actual physical Sega Dreamcast! While there's no audio yet, and the 3D effects and stages have yet to be hooked up, developer @SonicFreak94, has done an INCREDIBLE job getting this title ported over so far! He worked some serious voodoo to get this game fitting into 16MB of RAM, and has even had to push against VRAM limitations, even with texture paletting being used, due to there just being so many goddamn sprites loaded at once. What you WILL notice here is that she's running at a perfect 60FPS with the DC barely even trying at all for the majority of the game! This is due to his work implementing a custom HW accelerated rendering back-end that directly uses our low-level PVR driver in KallistiOS, rather than the SW renderer used by most ports of the game. While he still has a long way to go, it's incredible how playable the game already is and just how damn good and at home it feels on the Sega Dreamcast!
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Racketboy / Nick retweeted
What if OutRun came to the Game Boy Color in 1987? This. 👀 A Demo of OutRun for Game Boy Color is available NOW! 🌴 Play and/or download the ROM for FREE -> rocketshippark.itch.io/what-… Hi @SEGA let’s talk about a full game !;) #pixelart #indiedev #gameboy #gbstudio #retrogaming
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