Pierre Yves Donzallaz retweeted
This just in! The Universal Render Pipeline 3D Sample just dropped in the #Unity Hub! 🌟
It includes 4 scenes with different art styles, rendering paths, and complexity you can explore to learn how to use #URP features for accelerated multiplatform development. Get the details here: on.unity.com/3u7H2PK
#Unite2023
My latest talk about the lighting systems in Unity is finally freely available on YouTube!
Some of the highlights are the new Adaptive Probe Volumes and the denoised Path Tracing! lnkd.in/ezAQbXWS
Hey guys, you can join me live on November 1st for my 30 min Unite talk about Lighting with Unity. It's at 4:50pm BST / 5:50pm CET / 8:50am PST.
lnkd.in/euRTPeWJ
I will present most lighting systems available in Unity, from Lightmaps and Light Pr…lnkd.in/ehTA55Ms
Very excited to be speaking at the ReConnect conference next week in the Netherlands!
lnkd.in/erzxVXWZ
I'll be covering the entire lighting pipeline of Unity, from the GPU Lightmapper to our brand new Adaptive Probe Volumes, as well as HDRP's hy…lnkd.in/ewHAWdci
If you want to start a new project with the Universal Render Pipeline (URP), convert an existing project to it, or simply get more insights, this e-book could be a great companion! lnkd.in/ePnX4ZzG
My great team member Jonas Mortensen will be live on stage at GDC on Monday afternoon (1:20pm PST) to present the first part of a talk about the scalability features of Unity’s Universal Render Pipeline (2nd technical part with the great @phi_lira). 👍
Y…lnkd.in/dX4jDg_K
Hey guys, I'll be driving one of the “Ask a Unity Expert” stations during GDC in San Francisco, for topics related to:
— Lighting
— Ray Tracing
— High Definition Render Pipeline
If you have questions in these areas, you can book a…lnkd.in/dBuhD4Br lnkd.in/dqRNymui
SIGGRAPH 2021: New Lighting Features in Unity 2021.2 pydonzallaz.com/2021/08/13/s…
Pierre Yves Donzallaz retweeted
A great blog post about the recent work of @Auzaiffe and @pydon regarding addition of volumetric cloud in HDRP: blog.unity.com/technology/ex…
Pierre Yves Donzallaz retweeted
Nice update video by my colleague @pydon about some improvements of #HDRP 's volumetric cloud system. youtu.be/2AWIdkSDakY
Take a ride with the Auto Showroom Sample Template and Volvo XC40 Recharge blogs.unity3d.com/2021/01/29… via @unity3d
Pierre Yves Donzallaz retweeted
ICYMI: Our new #HDRP Scene template is created by a small group of game industry veterans who've worked on games such as Assassin’s Creed, Grand Theft Auto, Red Dead Redemption, and more!
We look forward to seeing how you experiment with it 👀 on.unity.com/3a1y8ps
Pierre Yves Donzallaz retweeted
Learn how to harness the Ray Tracing capabilities of Unity's High Definition Render Pipeline (HDRP) with NVIDIA 💫
Additionally, Unity will be presenting the latest Ray Tracing features in an upcoming webinar organized by @NVIDIADesign. Read more here ⬇️ on.unity.com/3sTyKpy
Pierre Yves Donzallaz retweeted
Discover all the ray tracing features in Unity 2020.2 in this webinar with @pydon and @Auzaiffe on January 27 at 10 am PT ✨
Watch the webinar from @NVIDIADesign for a chance to win an #NVIDIARTX GPU! ➡️ nvda.ws/38G2yN1
Ray Tracing with Unity High Definition Render Pipeline NVIDIA Webinar
Pierre Yves Donzallaz retweeted
Discover all the ray tracing features in @unity3D 2020.2 in this webinar with @pydon and @Auzaiffe. Watch the webinar for a chance to win an #NVIDIARTX GPU!
Pierre Yves Donzallaz retweeted
We're excited to share our brand-new High Definition Render Pipeline Scene template, which includes multiple setups of physically based light intensities and more! ✨
Use this as a learning tool to create realistic scenes: on.unity.com/3opN1I3
New High Definition Render Pipeline Scene template
Unity 2020.2 is out: a ton of workflow improvements, new HDRP template, and much more!
youtu.be/4r2thboZ_xY
Achieving High Fidelity Graphics for games with the HDRP - Unite Now pydonzallaz.com/2020/06/13/h…
Pierre Yves Donzallaz retweeted
Don't miss this talk from our awesome lighting artist @pydon in Unite Now about Achieving High Fidelity Graphics for games with the HDRP.
Useful to understand the basics of physical lighting.
youtube.com/watch?v=yqCHiZrg…
Pierre Yves Donzallaz retweeted
Ready to take your cross-platform game visuals to the next level?
Watch this #UniteNow2020 session for an in-Editor demo of recently released graphics features in the Universal Render Pipeline. on.unity.com/3gzzFVV





