Polycount retweeted
Turns out making a tree move is… a lot of tiny movements. 🌳
Built by hand. Moved frame by frame. 🎞️
And yes, it took forever. 😅
#SouthOfMidnight #CompulsionGames #GameDev #IndieStudio #StopMotion #BehindTheScenes #ClydeHenry
Polycount retweeted
Cloth Tool in 3DCoat
Fully Functional 30-Day Trial
Then continue with Unlimited Learning Mode and buy only when you're ready.
#3dsculpting #3dcoat #3dgraphics
Polycount retweeted
⭐️I am very happy to present to you the brand Release Trailer of HAELE 3D - Portrait Studio Pro⭐️
- Tons of blendable facial expressions
- Planar heads, skulls, facial muscles
- Fully editable realtime lighting
📅Release Date: 09/23/2026
Would you use it in your practice?
Polycount retweeted
The Barracks was my main contribution to the cinematic return of Starcraft. I first played back in 1998 and have always played Terran so was honoured to create the iconic Barracks. The SC 2 cinematics inspired me to get in to CG so i feel fortunate to make my own contribution
Polycount retweeted
Holy hell. You can embark your Titan in first person in the Titanfall 2 VR alpha mod, by combining it with First Person Embark!
Polycount retweeted
So happy to have worked on this illustration for the Overwatch ttrpg event for Blizzcon. Had a blast drawing it and I am glad you guys like it!!!! 🎲
Polycount retweeted
⭐️ Free Tool for Blender Animators ⭐️
It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software.
It's a set of 16 sliders from my Maya Animo toolset.
Polycount retweeted
Roarty Digital are hiring for a realistic 3D character artist!
Apply below!
lnkd.in/e7kwd3Ns
(I'm not the hiring manager for this role and cannot personally recommend you if we're not prior colleagues but if you have any questions I'm happy to help!)
Polycount retweeted
I'm pleased to announce that around 200 pages' worth of UI/UX tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups.
Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!
Oh, and I think it goes without saying, but this is an AI-free zone.
Polycount retweeted
I wrote up this free training to help you understand how to create softer plant cards in Blender (normal data transfer).
rileyb3d.com/training/softer…
Polycount retweeted
Replying to @Gamer_Amanda007
Hi, I'm Armand, I'm a #SoloGameDev and made a game by myself, no third party assets or AI, I'd appreciate some love for "Dungeon".
xitter.cf/EvilPlanets/status/203…
Polycount retweeted
Some more stuff from ongoing personal project. Aimed for a warmer palette on the houses, want to get that Stockholm architecture palette going.
#conceptart
Polycount retweeted
Concept art for Vision by character designer and creative director Ryan Meinerding @MeinerdingArt
#marvel
Polycount retweeted
An important step in my 3D plant/tree asset creation is transferring normal data from something like this sphere onto my plant normals.
This basically tells the leaves how they should react to light. Instead of every flat leaf catching light separately and looking harsh or obviously like a bunch of planes, they shade more like one rounded clump. It gives it all a softer, fuller look and helps hide the individual leaf cards.
Polycount retweeted
Winterspell :: g18 // designed 4 @CounterStrike
one of the most interesting materials for me to do. i'm obsessed with ice and snow.
gameplay: youtu.be/wSanQGiDJaw
link: steamcommunity.com/sharedfil…
Polycount retweeted
Back in 2015, I started posting video clips here, of a little mouse who speaks sign language. Over time, that became the Moss games at Polyarc. The best 8+ years of my career.
Today, Polyarc closed. Moss is over. Quill is silent.








































