Computer graphics guy.

Somerville, MA
Joined November 2010
Eric Haines retweeted
We're happy to announce we have a new Editor-in-Chief, Alexander Wilkie, and two new editors, Johannes Schudeiske and Andrea Weidlich. Marc Olano continues on as Managing Editor. And, thanks to David Eberly, who has retired as an editor. Current roster at jcgt.org
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We're entering graphics talk season. I recently ran across Jim Blinn's advice from decades ago. Much of it still holds up: realtimerendering.com/blog/g…
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My current fun thing while walking around is Scaniverse, a free app by Niantic, the Pokemon Go people. A note to a friend turned into a short blog post: realtimerendering.com/blog/s… Or just see Boole here: scaniverse.com/scan/ippfv6dt…
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A great read (well, I skimmed some of the technical details - it's long, two parts - but still...) about a modder adding fast image loading for a game: medium.com/@tomysshadow/fixi… - it's a pretty crazy amount of work this guy does to Myst IV.
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Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/s…
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Let her know! The Advances talk summaries, two currently with slidesets attached (more forthcoming), are here: realtimerendering.com/advanc…
If you attended #rtradvances at @siggraph 2024 in person, would love to know your thoughts - send in: forms.gle/9QkRoeZG9eEXkGgs8 In particular, next year it'll be 20 years since Advances started. Would love to hear your thoughts on what you'd like to see (if SIGGRAPH invites us!)
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Two links to too many hours of information: Stephen Hill's SIGGRAPH 2024 summary at blog.selfshadow.com/2024/08/… and my EGSR 2024 summary at realtimerendering.com/blog/e…
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Some participants have shared their photos from EGSR 2024 - enjoy! And please share your own albums in the comments. From Emilie Nogué: photos.app.goo.gl/GN1EVtxf38… From Eric Haines: photos.app.goo.gl/S2VG3nMe26… From Cyril Prichard: photos.app.goo.gl/XGvLWk1Z7p…
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All keynotes and talks at EGSR 2024 are now available on the YouTube channel: youtube.com/@egsr2024
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Eric Haines retweeted
What a pleasant big surprise. Free to share a $1M secret to get a best paper award: to get Iliyan presenting the paper. @EGSympRendering @iliyang. Congrats to @tzumaoli, Trevor and Ravi.
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The EGSR 2024 Symposium-Only papers are now available at diglib.eg.org/handle/10.2312… The CGF-Track papers also will soon be available, at diglib.eg.org/handle/10.2312…
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I'll certainly be there. The symposium-only papers will be up just before the conference, open access, at diglib.eg.org/communities/f9…
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Papers are being accepted and finalized, and we plan on having the schedule out at the beginning of next week. In the meantime, enjoy the soulful croonings of AI singing about EGSR 2024 in this work created by Martin Ilčík, distributed with permission: suno.com/song/66f09a84-d68a-…
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Countdown to REAC 2024 is on! Check out the details for the talk by Tatu Aalto from @remedygames on Modernizing Geometry Rendering in Alan Wake 2: tinyurl.com/reac2024main To register for our virtual conference (free): tinyurl.com/reac2024 - June 3 & 4 online. Join in!
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I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, @marcosalvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N
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Eric Haines retweeted
Quite the full room! #I3D2024
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