I finally got around to finishing my GameBoy emulator that runs in a Unity editor window. Controller support, save game support, game searching, and more. Now the question is do I release it on GitHub or see if I can get this onto the Unity Asset Store?
I've had this zany idea for a while and I finally had the time to try it out. A GameBoy emulator that runs inside a Unity editor window so I can play while I make.
In 2025 I focused on me with lots of guidance from my son. Looking forward to all the possibilities 2026 will bring.
Bending my world into a nightmare on Quest 3's mixed reality passthrough. #Quest3 #VirtualReality #MixedReality #augmened #Meta @MetaQuestVR
Bob Berkebile retweeted
The standalone color passthrough is IMO the most promising direction for MR. I tested for fun some ideas over the weekend, the magic is there and it’s mesmerizing to play with.
Anyone with a Quest PRO who would like to try this?
@MetaQuestVR #madewithunity
Was brushing up on some XR techniques and looked around for how the rest of the world approaches push buttons in VR. Found lots of uses of physics joints for the plunger travel. That adds overhead and delicate setups. So I decided to tackle it with math instead as a test.
One of my favorite parts of my career so far is how many amazing connections I've made along the way. People I'd help in an instant and who I feel equally have my back. GO TEAM!
Should I wait for the Presence Platform to come out or go ahead and add static furniture mapping into my RoomMapper for Quest Passthrough?
pixelplacement.com/site/2021…
Alright. RoomMapper is all fixed up for Oculus Integration v.34. Carry on.
pixelplacement.com/site/2021…
Oculus Integration .34 has caused some bumps in my RoomMapper. I'm looking into in and I'll have a fix up soon!
I accidentally had the download link for RoomMapper set to an older tool of mine. The link is now correct: pixelplacement.com/site/2021…
Visuals are important, vital, but I love when it comes to the audio integration phase of an interactive execution. Audio makes it visceral, real, and tangible.
Experimenting with shadow catching and physics interactions with my room mapper solution on Quest 2.
Quest 2 passthrough room mapping progress. I'm actually stunned by how accurate the results are. I'll get this released soon, promise!


