Joined March 2008
Xibalba 64 is finally here! I'm very happy with how the game turned out! It looks amazing with the M64 on the living room TV, but of course is fully compatible with the original N64.
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Constantly reminded of this post. This week the Adobe clones and @TheGingerBill dunking on them (for all the wrong reasons) and in contrast @wvo's Goose, @dhh's Omarchy and @awesomekling's Ladybird. Turns out shit givers are as rare a breed as 10x devs used to be.
The only real moat is giving a shit.
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Dominic Szablewski retweeted
Goose: my latest programming language. Safer, faster and less memory than Rust/C++ for algorithms where tightly packed, flat data structures matter. It can represent more kinds of data structures as flat, pointer-free bytes than any language I know. github.com/aardappel/goose 1/
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In my last blog post I stated that "Programming your [N64] game on bare metal is pretty much out of the question." - in this video @rfleury explains that I just lacked the ambition. Great intro to the N64! youtube.com/watch?v=PuRHu6AN…
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Dominic Szablewski retweeted
It's pretty cool... but I still think they could have carried the depth values into screen space.
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Dominic Szablewski retweeted
I finally took @phoboslab's Xibalba 64 for a spin and I'm loving it. The texture filter toggle effectively illustrates just how huge an impact this feature has on the visuals, and how beneficial selective application could have been in many games.
Xibalba 64 is finally here! I'm very happy with how the game turned out! It looks amazing with the M64 on the living room TV, but of course is fully compatible with the original N64.
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Starting at 1:05:36 @dhh is talking about @modretro, the M64 and the great new being published for old consoles. For a moment I thought he would name drop Xibalba 64 too, but no, it's just Tetris for the Chromatic... which is a great game to be fair!
Here's my conversation with @DHH. He is back for round 2! It was an epic fun 5 hour conversation about the future of programming, AI, Linux, and human civilization. It's here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 1:27 - Introduction 2:56 - Programming with AI agents 18:14 - How software will change 27:30 - AI impact on open source 37:21 - Building Omarchy Linux distro 47:05 - Vibe coding vs agentic engineering 1:00:06 - The end of manual programming 1:10:24 - Advice for programmers 1:22:30 - Surviving Internet Hate 1:31:46 - Programming setup for AI Agents 1:44:11 - Obsessing about speed 2:07:06 - Voice prompting vs typing 2:21:05 - Best AI coding models 2:37:55 - Best AI coding harnesses 2:50:57 - AI video generation and filmmaking 3:10:28 - Fatherhood 3:38:35 - Linux will win the desktop 3:49:51 - PewDiePie 3:59:24 - Future of programming 4:22:17 - Politics and immigration 4:53:54 - Longevity, over-optimization, and fear of death 5:05:38 - Eternal recurrence and future of human civization
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Dominic Szablewski retweeted
Progress on Quake for Commodore 64: tidied up the editor a bit in preparation for making the rest of the levels, and decided to use the Zombie after all. Here's a little demo of the editor in action.
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Dominic Szablewski retweeted
Disassembled the .gba file of my favourite Game Boy Advance demo and ported it to Javascript. demoports.github.io/mc-virus…
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Perfect demonstration of the "taste" question around AI. xitter.cf/alightinastorm/status/… xitter.cf/DannyLimanseta/status/…
Here's an early game trailer of Cook the Dungeon (🔊Sound on), a first-person roguelike deckbuilder where you defeat monsters, harvest their parts, and cook meals for the battles ahead. If the game interests you, please wishlist the game on Steam! It helps the game to get discovered.
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Dominic Szablewski retweeted
Xibalba 64 has been a real treat. Satisfying weapons, awesome atmosphere, and some excellent sound design come together to create a must-play boomer shooter for the N64. Hats off to @modretro and @phoboslab on this top-notch release.
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Dominic Szablewski retweeted
View and convert @phoboslab's Quite OK Image (QOI) format with plugins for Windows Explorer, macOS Finder, Linux GNOME, Paint .NET and XnView. The fresh version 3.1.0 is compatible with macOS 12+. github.com/pfusik/qoi-fu
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Dominic Szablewski retweeted
"The N64 shipped with the NEC VR4300: a single core, in-order execution, 93.75 MHz CPU. It was paired with the 'Reality Co-Processor' (RCP), running at 62.5 MHz, for acceleration of audio and graphics computations. It supported 4 MB of RAM (later expanded to 8 MB with the Expansion Pak). Game cartridges for the N64 were, at most, 64 MB. "By today’s standards, this is incomprehensibly underpowered. You, the reader, in your pocket—or perhaps in your hand, while you read this—likely have at least four out-of-order execution cores, running somewhere from 2 GHz to 4 GHz. That’s something like 20-40 times more cycles per second than the N64’s VR4300, spread across 2-4 more cores. Each core is vastly more capable of higher throughput in doing useful work, given their out-of-order execution, deeper pipelines, new caching layers, and numerous other hardware optimizations that I’m not qualified to even attempt to explain. This magical device in your pocket also has 8 GB of RAM—three orders of magnitude more than what the N64 offered. It also can have something like 32, 64, 128, 256, 1024 GB of cold storage—several thousands of times larger than the N64 cartridge size. "Needless to say, computing technology has progressed in countless ways since the 1996 release of the N64. But the belief in the constant of progress over time is a privilege unique to modern civilization, and this belief can blind to concrete examples of regress over time. "Despite the aforementioned mind-boggling computing hardware advancements, there remains enormous love for the N64, and other old computing devices. The Analogue 3D, an FPGA implementation of original N64 hardware, released in 2025. Similarly, the ModRetro M64 (another such implementation) released in 2026."
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Dominic Szablewski retweeted
Wolfenstein 3d for the stock Commodore 64 released! Full shareware episode included. Armed with only a combat knife, a stolen pistol, and raw grit, you must fight through 8 levels of hell and defeat Hans Grosse to escape. kweepa.itch.io/wolf64
I thought I should do things in order with this port of Wolfenstein 3d to the Commodore 64. #c64 #mos6502 #doom #wolf3d
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Dominic Szablewski retweeted
Fun stream today!
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How to Make a Nintendo 64 Game in 2026: phoboslab.org/log/2026/08/xi…
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