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After 7 years of closed-source, I've changed direction and just launched: Procedural GL JS github.com/felixpalmer/proce…, an #opensource #webgl #javascript #threejs #dataviz library, for rendering 3D terrains.
Excited to launch a project we've been working on at @CartoDB for the last few weeks. @GMapsPlatform just announced worldwide 3D tile data and we used it to build an interactive story map using #deckgl #webgl #javascript github.com/CartoDB/tiles3d-d…
Felix Palmer retweeted
Google Maps has released Photorealistic 3D Tiles. The team of #deckgl, @CARTO, and @GMapsPlatform has worked together to bring compatibility to deck.gl
It's possible now to visualize your 2D data on top of the Photorealistic 3D Tiles Geometry.
📣 Breaking news! 📣 Photorealistic 3D tiles now available in CARTO & deck.gl!
We’ve teamed up with @GMapsPlatform to bring you high quality 3D mapping tiles to drive engagement with your maps & apps - read all about it here 👇
At @CARTO we’re looking for a senior @reactjs dev. I’ve been working here for a little over a year - and I’d like to share a bit on how it’s been. RT appreciated 😊 carto.com/careers/
This is great time to join us. The product is stable and loved by our customers, but we still have lots of plans for the future and there are many opportunities waiting for you to make your mark.
If you like the sound of this, check out the position at jobs.lever.co/cartodb/cd7407… or get in touch. My DMs are open
Felix Palmer retweeted
After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads...
#threejs #procedural #webgl
Shout out to all #webgl and #javascript #dataviz developers: We are hosting the OpenVisualization Collaborator Summit in Madrid deck.gl/events/madrid-summit… with the main contributors to the deck.gl library next week.
Very happy about this 😎
xitter.cf/CARTO/status/152877489…
We are excited to announce that Procedural, the company behind the popular #opensource 3D mapping library, is joining CARTO! Together, we believe we can take the #visualization capabilities of the CARTO platform to the next level. 🚀
carto.com/blog/procedural-jo…
Felix Palmer retweeted
📢 Today we are delighted to announce the closure of a $61 million Series C round led by @insightpartners, with participation from the @EIF_EU, as well as our existing investors @Accel, @SalesforceVC, @HearstVentures, @EarlybirdVC, & @KiboVentures. carto.com/blog/carto-closes-…
Felix Palmer retweeted
The new version of @Mapbox GL JS introduces non-Mercator map projections, reimagined for the interactive maps era in a way you've never seen before. This is a big deal. Thread:
Been busy working on making #deckgl and vector @googlemaps work in a single #webgl canvas. It is now super easy to build visualizations that are directly within the map. cloud.google.com/blog/produc… #javascript #dataviz
Felix Palmer retweeted
And if you havent seen it yet, the work we have done with @GMapsPlatform to bring vector support with #deckgl 8.6 is PRETTY AWESOME. Kudos @pheeelicks @alasarr this looks amazing, and will bring many new developers to deck.gl cloud.google.com/blog/produc…
A different type of map today, charting my good friend Chris's journey through his cancer treatment - to accompany his excellent (if in some places darkly humorous) blog through the process. ramekin.procedural.eu/. Start at the beginning!
Procedural GL JS github.com/felixpalmer/proce… updated: now supports unlimited terrain resolution (previously capped at 30m). Result? Sharper peaks, more beautiful terrains & closer to reality #javascript #threejs #webgl #dataviz
It took 2 months 😅, but new release of github.com/felixpalmer/proce… fixes bug with hit testing on Android. Many thanks to @alexolwal for help #javascript #webgl #threejs #react
New release of github.com/felixpalmer/proce… has an improved algorithm for selecting the vantage point when viewing a location in 3D space #javascript #threejs #webgl
Working on removing a limitation in github.com/felixpalmer/proce… that caps the terrain resolution at ~30m. The comparison is quite striking #javascript #threejs #webgl















