
Still working on https://xitter.cf/t.co/2myMYDD2RV · [email protected] · Find me on Bluesky
Edinburgh, UK
Joined October 2022
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Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with
@threejs to run in your browser - no installs, no ads, just roads.
Play free at slowroads.io, and join me on Bluesky for future updates
#threejs #webgl #procedural
Controllers and wheels are now supported in Slow Roads! The new version also includes a first-person view, extra input settings, free-cam, and ❄️snow❄️just in time for Christmas...
slowroads.io
anslo retweeted
Driving 1000 miles in slowroads.io starts now! Can't end stream until we get there! Game by @anslogen
Watch here:
twitch.tv/duckboxing
Earlier this week Slow Roads passed 1 million plays, with over 6 million kilometres driven! Here are some stats from the first 4 weeks:
Avg journey: 7.4km (6 mins)
Max journey: 1080km (10 hours)
# of journeys over 100km: 10,727 (1%)
Fav season: Autumn
Most resets: 9,100..?🤔
A new hotfix for Slow Roads is out: v1.0.1
- International keyboard support💙🤍🤎
- A handful of UI bug fixes
- Optimisations to reduce server costs
v1.0.2 is targeted for next week, with further fixes and upgrades. Thank you for your support!
I've had completely unanticipated traffic to Slow Roads, and I'm beyond grateful. However, I'm also facing unanticipated costs - if you'd like to support the project so it can remain free, please consider donating: ko-fi.com/slowroads (1/2)
Some fun trivia - the ground textures for the off-world locations were composed entirely of real Martian images taken by @NASAPersevere
After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads...
#threejs #procedural #webgl
One final thing that's been raised a lot - this isn't technically a bug, it's just the old geometry being recycled. I figured auto-resetting you for driving too far backwards would be disappointing. Have fun flinging yourself into the sky 😉
In the meantime here are some handy features that are unintentionally hidden:
- U to toggle the UI
- P to pause
- F11 for fullscreen
- F3 for FPS overlay
- Hold \ and tap space to lock the handbrake
- You can set "?seed=x&topo=[easy|normal|hard]" in the URL (more to come!)
I've spent the last 48 hours completely floored by all of the support, and I couldn't be more thankful 🤍 I'll aim to have hotfixes by the weekend for the most urgent issues, such as international keyboard support, UI visibility, and terrain bugs... (1/2)
Here's a tl;dr (though still admittedly quite long) for the core elements of Slow Roads. I'll see if I can get something with pictures up next weekend 😉anslo.medium.com/slow-roads-…








