Still working on https://xitter.cf/t.co/2myMYDD2RV · [email protected] · Find me on Bluesky

Edinburgh, UK
Joined October 2022
Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs to run in your browser - no installs, no ads, just roads. Play free at slowroads.io, and join me on Bluesky for future updates #threejs #webgl #procedural
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Controllers and wheels are now supported in Slow Roads! The new version also includes a first-person view, extra input settings, free-cam, and ❄️snow❄️just in time for Christmas... slowroads.io
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Driving 1000 miles in slowroads.io starts now! Can't end stream until we get there! Game by @anslogen Watch here: twitch.tv/duckboxing
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Earlier this week Slow Roads passed 1 million plays, with over 6 million kilometres driven! Here are some stats from the first 4 weeks: Avg journey: 7.4km (6 mins) Max journey: 1080km (10 hours) # of journeys over 100km: 10,727 (1%) Fav season: Autumn Most resets: 9,100..?🤔
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A new hotfix for Slow Roads is out: v1.0.1 - International keyboard support💙🤍🤎 - A handful of UI bug fixes - Optimisations to reduce server costs v1.0.2 is targeted for next week, with further fixes and upgrades. Thank you for your support!
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I've had completely unanticipated traffic to Slow Roads, and I'm beyond grateful. However, I'm also facing unanticipated costs - if you'd like to support the project so it can remain free, please consider donating: ko-fi.com/slowroads (1/2)
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I'm working hard to optimise the game and find ways to keep costs low - please bear with me if there's any disruption in the next couple of days while I make some improvements (2/2)
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Some fun trivia - the ground textures for the off-world locations were composed entirely of real Martian images taken by @NASAPersevere
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After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads... #threejs #procedural #webgl
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Here are some handy features that are unintentionally hidden: - U to toggle the UI - P to pause - F11 for fullscreen - F3 for FPS overlay - Hold \ and tap space to lock the handbrake - You can set "?seed=x&topo=[easy|normal|hard]" in the URL (more to come!)
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One final thing that's been raised a lot - this isn't technically a bug, it's just the old geometry being recycled. I figured auto-resetting you for driving too far backwards would be disappointing. Have fun flinging yourself into the sky 😉
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In the meantime here are some handy features that are unintentionally hidden: - U to toggle the UI - P to pause - F11 for fullscreen - F3 for FPS overlay - Hold \ and tap space to lock the handbrake - You can set "?seed=x&topo=[easy|normal|hard]" in the URL (more to come!)
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I've spent the last 48 hours completely floored by all of the support, and I couldn't be more thankful 🤍 I'll aim to have hotfixes by the weekend for the most urgent issues, such as international keyboard support, UI visibility, and terrain bugs... (1/2)
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From next week I'll be reworking the input to support remapping, controllers, and wheels, and exposing additional settings for tweaking the vehicle physics parameters to your liking. Beyond that, I'll be back on fleshing out and improving the environmental detail. (2/2)
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What an overwhelming sight to wake up to... thank you, everyone, for the kind words🤍
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Well, my server crashed after about 10k sessions. I truly never expected to see a heap overflow on my backend - humbled to have this kind of problem
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Here's a tl;dr (though still admittedly quite long) for the core elements of Slow Roads. I'll see if I can get something with pictures up next weekend 😉anslo.medium.com/slow-roads-…
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