pezcode retweeted
In order to start diversifying your timeline from AI-only content, here is a video of the next @WebXREngine version.
Both showcase meshlets with hierarchical culling, roughly 32*32*130K tris, nicely frustum / LOD culled.
Running on #webgl via Wonderland Engine

Sebastian Aaltonen@SebAaltonen20 Nov 2025
Finland
FinlandConnected via Finland App StoreAccount-level information, not a live location or per-post device.
My WebGPU compute shader terrain raytracer is now 2x faster.
Test it here on your browser:
sebbbi.github.io/LimitedDeta…
Please post results in thread. Especially Android phones please!
Optimization 1:
xitter.cf/SebAaltonen/status/199…
Optimization 2:
xitter.cf/SebAaltonen/status/199…
Sebastian Aaltonen@SebAaltonen20 Nov 2025Finland
FinlandConnected via Finland App StoreAccount-level information, not a live location or per-post device.
Surprisingly cutting the rays when they approach pixel level geometry (LOD) only was a tiny performance increase on my M3 Max: 3.30ms -> 3.25ms. But it has lots of memory bandwidth + big LLC. Maybe more gains on phones.
Compare images:
left = LOD
right = no LOD
Have I found a compiler bug (both clang/gcc)? Or I'm missing something? First assert fails, the second pass.
Works if you move the functions declaration before the sfinae code, also works if everything is on the same namespace, also works in MSVC. #cpp
gcc.godbolt.org/z/Psvfov44Y
pezcode retweeted
2021 preview 🌋 lava light ➜ deferred shading / offscreen rendering #Vulkan github.com/liblava/liblava/r…
Does anybody have a good resource on Graphical User Interfaces Design focusing on behavior and reaction to the user input rather than just visual presentation and aesthetics?
Anything that goes in-depth on usability, About Face is a classic. You can also find some good (although scattered) info here: nngroup.com/topic/web-usabil…
Does that have an advantage over recording multiple primary command buffers and then submitting them together?
It seems like unboxing Katowice 2014 Capsules on YouTube is pretty hot right now. You've got to wonder how long supplies will last for. Or how high the prices will get 📈
Seeking help and suggestions
I want to generate some source code by using Flex and Bison, but since source code will be used in the project file, I need Flex and Bison to generate the source file before the project gets generated.
Any tips? add_custom_command doesn't work somwhow
Replying to @mysteryranran
if only international shipping for canvas prints wasn't more than the print itself 😪
pezcode retweeted
Cluster - Implementation of Clustered Shading and Physically Based Rendering #madewithbgfx github.com/bkaradzic/bgfx#cl…
pezcode retweeted
Earlier today we announced the ARCore Depth API. It gives developers per-pixel depth maps for occlusions, hit testing, meshing, synthetic lighting, and more… all using a single RGB camera. More here: goo.gle/2DUPqVs
take the cross product of two unit vectors and u get.....
a vector that's not always a unit vector! in fact,only if the two vectors are perpendicular to each other,would u get a unit vector. due to the definition of the cross product below.
subtle fact,thats easy to forget..
pezcode retweeted
🎓Starting today, Notion is FREE for all students!
Sign up with your school email to get unlimited storage, unlimited uploads, version history & more.
👉 notion.so/students
Replying to @theworldisbig2 @opcode_raeg
could try @hasherezade's github.com/hasherezade/bearp… or if you want fancy iterators and lambdas: github.com/trailofbits/pe-pa…, both seem to be maintained
Christmas time is here! What better way to spread the cheer than through singing! My first acapella cover is now on YouTube. (Link in bio) More songs to come!
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(PS, it's short and… instagram.com/p/BrGqy21FeAL/…

























