I have some bird ideas

Joined October 2009
In order to start diversifying your timeline from AI-only content, here is a video of the next @WebXREngine version. Both showcase meshlets with hierarchical culling, roughly 32*32*130K tris, nicely frustum / LOD culled. Running on #webgl via Wonderland Engine
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pezcode retweeted
liblava@liblava5 Jul 2021
2021 preview 🌋 lava light ➜ deferred shading / offscreen rendering #Vulkan github.com/liblava/liblava/r…
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Cluster - Implementation of Clustered Shading and Physically Based Rendering #madewithbgfx github.com/bkaradzic/bgfx#cl…
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Earlier today we announced the ARCore Depth API. It gives developers per-pixel depth maps for occlusions, hit testing, meshing, synthetic lighting, and more… all using a single RGB camera. More here: goo.gle/2DUPqVs
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Bret "Hit Man" Hart helping out the WWE game programmers back in the day...
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pezcode retweeted
Notion
@NotionHQ17 Sep 2019
🎓Starting today, Notion is FREE for all students! Sign up with your school email to get unlimited storage, unlimited uploads, version history & more. 👉 notion.so/students
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pezcode retweeted
My #etsyshop is back up! Hurry and get your @DirtyBomb chibis while they last! (+International Shipping!) etsy.com/shop/Zorla
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API Monitor v2-r11 - Process Detection & Notification, Thread & Error Highlighting, Monitor csrss.exe, consent.exe. See bit.ly/api-monitor-process-d…
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Practical POC for %s%s%s.exe bug. Also affects OllyDbg v2.01 code.google.com/p/ollybugs/d…
Driving a speed boat is a big responsibility
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pezcode retweeted
r2-tip (0.8.5) builds for w32 (radare.org/get/radare2-w32-0…) and w64 (radare.org/get/radare2-w64-0…) -- password: "radare"
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