DLSS 4.5 Ray Reconstruction is a pretty interesting trade-off:
→ less smearing & ghosting
→ noticeably more detail
→ also more shimmer in some scenes
And on older RTX GPUs, performance can be a completely different story. We tested four RTX generations.
pcgameshardware.de/Nvidia-Ge…
The new @WatercoolEN Heatkiller V Ultra meets @ThermalGrizzly €350 Delta Mate MPII.
We tested both on a Ryzen 9 9950X against four established AM5 water blocks...
Some results were not what we expected
pcgameshardware.de/Wasserkue…
Halo: Combat Evolved turns 25 this year, but the 2003 PC port was hardly a smooth ride.
We looked back at contemporary benchmarks and demanding graphics settings.
How well did Halo run on your first PC?
pcgameshardware.de/Halo-The-…
PCGH | PC Games Hardware retweeted
Feinmann F01 Noctua Edition
MOUSE THAT BREATHES
FEINMANN F01のカーボンコンポジットシェルと、プレミアムなNoctua 40mm冷却ファンの完璧な融合
販売開始!
jp.pulsar.gg/products/noctua…
DLSS 5 is starting to make a lot more sense now....
@nvidia says developers can choose between three AI models, control the effect per object and run the whole thing on a single Geforce RTX 5000 GPU at launch.
So… are we feeling better about it now?pcgameshardware.de/Deep-Lear…
Okay, but bare GPU PCBs are just ridiculously cool.
We went through the PCGH archive and found more than 40 graphics cards without their coolers ... from old-school classics to some absolutely unhinged dual-GPU designs
How many do you recognize?
pcgameshardware.de/Grafikkar…
0%0-5
0%6-15
0%16-30
0%More than 30
0 votes • Final resultsThe new PCGH ray-tracing performance index is here! 👀
25 graphics cards, 15 games, and a sizeable gap at the top: The GeForce RTX 5090 leads comfortably ahead of the RTX 4090 and RTX 5080, while AMD’s Radeon RX 9070 XT takes sixth place.
Which result surprises you the most?
What is the lowest frame rate you still consider genuinely playable?
Does it depend on the genre, or do you have a fixed lower limit?
29%30 FPS or lower
14%40–45 FPS
43%60 FPS
14%More than 60 FPS
7 votes • Final resultsNvidia says DLSS 5 should add realism without overriding the game world or the developers’ artistic control.
The company plans to explain its neural-rendering approach in more detail at SIGGRAPH.
Full article: pcgameshardware.de/Deep-Lear…
Wow... as a die-hard Fallout fan, I'm actually both excited and worried. But Obsidian's Fallout is sure to be great!
- Jacky
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
We removed a motherboard heatsink that had likely been mounted for around 18 years and the cheap thermal paste underneath was still soft.
The board spent most of that time on a shelf, but it is still an interesting data point in the "thermal paste dries out" debate. 👀
PCGH | PC Games Hardware retweeted
Keep calm and stay cool.
Cool hands win.
Feinmann F01 Noctua Edition
A genuine Noctua NF-A4x10 5V PWM fan, built into the carbon composite shell with 5-speed control. Real airflow, engineered by the best in cooling.
Zero compromise on performance: the new MCU and XS-2 Sensor deliver up to 42K DPI and 8K polling, with Pulsar Optical Switches.
Cooling done right.
Performance intact.
That's the first.
• 54L15 MCU
• XS-2 Sensor
• Up to 42K DPI
• 8K Polling Rate
• Pulsar Optical Switches
• Built-in Noctua NF-A4x10 40mm Cooling Fan (5-Speed PWM)
• 121.7 × 66.5 × 43.3 mm
• Approx. 73 g
July 21, 2026 | 4:00 PM KST
#Pulsar #Feinmann #Noctua
Can you test a CPU without actually having it?
@AMD did not provide us with a Ryzen 7 7700X3D sample, so we configured a Ryzen 7 7800X3D to match its known specifications and ran our full benchmark suite.
What worked—and what did not: pcgameshardware.de/Ryzen-7-7…
This is wonderfully unnecessary <3 one SSD per Steam game, complete with custom cartridge-style cases...
although with SSD prices this high, it is becoming a rather expensive hobby
A PC gamer has found a fun way to make Steam games feel like physical cartridges again.
Reddit user u/Jibril-sama created a setup using old 2.5-inch SSDs, with each 128GB drive holding one Steam game and a small script.
When the SSD is plugged into the PC, it automatically opens Steam and launches that game.
The creator bought the used SSDs for around €7 each and uses them to store games that aren’t played often, freeing up space on the main drive.
When they want to play a game, they simply plug in the SSD like inserting a game cartridge.
What does GPU hotspot temperature tell you?
It shows the hottest point on the GPU, not the average core temperature. Geforce RTX 5000 owners can now display it in MSI Afterburner via @HWInfo
pcgameshardware.de/Grafikkar…
Just spotted in the PCGH test lab: @WatercoolEN new Heatkiller V. After more than eleven years, the still-popular Heatkiller IV is finally getting a successor...
Get Even: info blowout with exclusive interview - 3D scanning in games: After the announcement of Get Even, mo... bit.ly/N2Npd2
Tomb Raider: PC versus PS4 video comparison: Whats the difference between the PC version of Tomb Raider and th... bit.ly/1b4lnXh
















