We’ve just released OpenVDB version 10.0.0 which also marks the 10th anniversary of this open source project! Thanks to everyone that contributed over the years - here’s for another decade! github.com/AcademySoftwareFo…
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OpenVDB has released a big update with version 9.0.0, introducing GPU support with NanoVDB! Read more on our blog, and shoutout to @nvidiaomniverse for major code contributions to this update. #OpenSource aswf.io/blog/project-update-…
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Check out this @siggraph course which covers the latest developments and tools in the open source library @openvdb. Tune in on Monday, Aug 9 at 11:30 am PT s2021.siggraph.org/presentat…
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#ASWF’s OpenVDB Adds GPU Support with NanoVDB; OpenVDB Version 7.1 now available. Contributed by @NVIDIADesign , NanoVDB allows for GPU acceleration of @openvdb workflows such as ray-tracing, filtering and collision detection. Learn more: aswf.io/news/announcements/ #ASWF
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Windows and MacOS will join Linux in being supported by the VFX Reference Platform from 2021! More details at vfxplatform.com
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Project News: #OpenVDB adds GPU acceleration with the adoption of #NanoVDB, developed @NVIDIADesign . Learn more during the OpenVDB #OpenSourceDays session at 10am PT today or at aswf.io/nanovdb #ASWF #NVIDIADesign #VFX #GPU
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We are excited to share that the Open Source Days schedule is live! Join us on August 19-20 to hear the latest updates from our six Foundation projects along with ACES, VFX Reference Platform, MaterialX, and more! Register for free: bit.ly/3kmwS4g #ASWF #opensource
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A statement regarding the format and timing of #SIGGRAPH2020. More information: bit.ly/2V9xOhR.
Are you a full-time student interested in getting paid to work on OpenVDB over the Summer? :) The deadline for submitting applications is 31st March, after which we’ll be considering the best submissions. (Note - applicants must have a GitHub PR to the project merged to apply).
Congratulations! @AcademySwf has been selected as a Google Summer of Code 2020 mentor organization. This is a global program focused on bringing more student developers into open source software development. Learn more: bddy.me/2HS7n9i
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Episode 227 of CppCast is live! In this episode @robwirving and @lefticus are joined by Ken Museth one of the authors of the Academy Award winning library @openvdb! Listen Now! #cplusplus cppcast.com/ken-museth-openv…
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Straight skeleton implementation based on OpenVDB for Houdini
sidefx.com/forum/topic/65716…
OpenVDB 6.2.0 has been released! Primarily a maintenance release, this is the last release before OpenVDB 7.0 when a C++14 compiler will be required and support for VFX Reference Platform 2017 will be dropped. groups.google.com/forum/m/#!…
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We are very excited to welcome @Microsoft and @Apple to the Academy Software Foundation community as Premier members! bit.ly/2Lsf6xg #aswf #vfx #microsoft #apple #opensource
If you missed the #openvdb BOF session at #siggraph2019 during the #aswf #opensource day, the recording is now available, enjoy! youtube.com/watch?v=iWGXFWmO… @AcademySwf
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Stardust 1.5 is out. The modular #AfterEffects particle plugin gets a complete new #OpenVDB based volumetric toolkit, plus support for 3D wireframes, and an Extrude Edges command for generating 3D text #motiongraphics bit.ly/2N9I5Hd
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The Voxel Remesher is now in master
It introduces a new sculpting workflow without any of the limitations of Dyntopo (no geometry errors or performance penalty). It is also useful for simulations and 3D printing. #b3d
developer.blender.org/rB45a4…
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MagicPictures Software has released its bullet physics-based dynamics plugin and an openVDB-based meshing/levelset plugin for #3DSMax:
80.lv/articles/magicpictures…
#gamedev #indiedev #3dart #particles #vfx #simulation #gamedesign #3dmodeling @Adsk3dsMax


















