Digitally upgrading our physical reality

Joined May 2018
😎 Through the launch of Immersive Web Emulation Runtime #IWER @Meta aims to make #WebXR iteration faster & more accessible #interoperability #XR #SpatialComputing developer.oculus.com/blog/im…
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It has been a very busy year with some amazing advancements 🙏 to the tireless support of our #partners & #members. The @openarcloud team wishes you a very merry #Christmas2023 & #HappyNewYear2024 #XR #Spatialcomputing #interoperability
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AOUSD @allianceopenusd Open #USD for #3D #interoperability @Pixar @Adobe @Apple @autodesk & @nvidia form non profit alliance seeking to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description Open USD 👇 aousd.org
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Today @EU_Commission has adopted a new strategy on Web 4.0 & #virtualworlds to steer the next technological transition & ensure an #open, #secure, trustworthy, fair, & inclusive digital environment for EU citizens, businesses, & public administrations. europa.eu/!hJrNc4
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Finally 🙏 @w3c immersive web working group #VisionOS brings #WebXR support to safari with its #Safari17 🎉🙌 #WWDC23 #WebXR #W3C #standards #Interoperability webkit.org/blog/14205/news-f…
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Pushbacks the latest #WWDCs just a couple of minutes finally during #WWDC23 #Apple is entering #spatialcomputing era with #VisionPro #XR #AR #MR #spatialcomputing #Interoperability
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Provide your feedback on the European Commissions’ recently published call for evidence regarding the upcoming virtual worlds initiative till by last May 03. #XR #Spatialcomputing #interoperability For more info 👇 ec.europa.eu/info/law/better…
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When physical & #Virtualart collide @varjodotcom introduced the world’s most immersive #XR experience running on the @NVIDIA GPU reflective flying objects, navigating intelligently in #RealTime with individual spatial awareness around
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😲@claybavor is leaving @GoogleARVR how will this effect & what does it mean for the #XR department of @Google 9to5google-com.cdn.ampprojec…
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Looks like additional competition on the standalone #XR front for the #Quest2, #QuestPro & #Pico4 with @htcvive‘s launch of #VIVEXRElite earlier at #CES2023, what do you think? 👇 youtu.be/5LPZr04Xf34 vive.com/vive-xr-elite
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We hope you’ve been enjoying your holidays. While 2023 is just around the corner. We‘re looking back at 2022 through our projects & achievements 🙏 to all our #partners & #members Have a great start to #NewYear2023 #ARCloud #spatialweb 👇 medium.com/openarcloud/our-p…
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Open AR Cloud (OARC) retweeted
⏰ It's time! #LensFest 2022 begins now! Tune in to learn from industry leaders and discover how to build and monetize AR for fashion, gaming, education, fitness, and beyond at lensfest.live xitter.cf/i/broadcasts/1dRKZMDeL…
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A lot of updates & interesting shares of ongoing research during @RealityLabs #metaconnect2022 @MetaNewsroom now all about #open & #interoperable future? tech.fb.com/ar-vr/2022/10/me…
Open AR Cloud (OARC) retweeted
The VR revolution is underway. We've designed an all-new headset packed with advanced tech and geared for productivity, creative work and collaboration. This is Meta Quest Pro, available 10.25. Pre-order today. metaque.st/3SWDAz8
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We're looking for your help in getting a couple of important topics selected for next year's SXSW! Please log in and vote for these two panels: Building Everyone's Metaverse: panelpicker.sxsw.com/vote/12… Metaverse Makers Speak: panelpicker.sxsw.com/vote/12…
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🙌 improved Target tracking options, faster Target Manager databases loading & new user volumes made possible due to new @Vuforia Engine 10.9 #AR ptc.co/tG2950KibpE
A new version of @Holo_LightGmbH‘s cross-platform remote rendering SDK #isarsdk enabling real-time streaming of high-performance #AR & #VR apps to mobile devices hubs.la/Q01jNHcc0
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