😎 Through the launch of Immersive Web Emulation Runtime #IWER @Meta aims to make #WebXR iteration faster & more accessible
#interoperability #XR #SpatialComputing
developer.oculus.com/blog/im…
🎉 #ARGoogleARVR unlocks next step for @Googlemaps during this years #Googleio by
adding #AR content to @GoogleMaps starting off with Singapore & Paris
youtu.be/3NPlc3rjI_o?feature…
It has been a very busy year with some amazing advancements
🙏 to the tireless support of our #partners & #members.
The @openarcloud team wishes you a very merry #Christmas2023 & #HappyNewYear2024
#XR #Spatialcomputing #interoperability
AOUSD @allianceopenusd
Open #USD for #3D #interoperability
@Pixar @Adobe @Apple @autodesk & @nvidia form non profit alliance
seeking to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description Open USD
👇
aousd.org
Today @EU_Commission has adopted a new strategy on Web 4.0 & #virtualworlds to steer the next technological transition & ensure an #open, #secure, trustworthy, fair, & inclusive digital environment for EU citizens, businesses, & public administrations.
europa.eu/!hJrNc4
Finally 🙏 @w3c immersive web working group #VisionOS brings #WebXR support to safari with its #Safari17 🎉🙌 #WWDC23
#WebXR #W3C #standards #Interoperability
webkit.org/blog/14205/news-f…
Pushbacks the latest #WWDCs just a couple of minutes finally during #WWDC23 #Apple is entering #spatialcomputing era with #VisionPro
#XR #AR #MR #spatialcomputing #Interoperability
Provide your feedback on the European Commissions’ recently published call for evidence regarding the upcoming virtual worlds initiative till by last May 03.
#XR #Spatialcomputing #interoperability
For more info
👇
ec.europa.eu/info/law/better…
When physical & #Virtualart collide @varjodotcom introduced the world’s most immersive #XR experience running on the @NVIDIA GPU reflective flying objects, navigating intelligently in #RealTime with individual spatial awareness around
😲@claybavor is leaving @GoogleARVR how will this effect & what does it mean for the #XR department of @Google
9to5google-com.cdn.ampprojec…
Looks like additional competition on the standalone #XR front for the #Quest2, #QuestPro & #Pico4 with @htcvive‘s launch of
#VIVEXRElite earlier at #CES2023, what do you think?
👇
youtu.be/5LPZr04Xf34
vive.com/vive-xr-elite
We hope you’ve been enjoying your holidays. While 2023 is just around the corner. We‘re looking back at 2022 through our projects & achievements
🙏 to all our #partners & #members
Have a great start to #NewYear2023
#ARCloud #spatialweb
👇
medium.com/openarcloud/our-p…
Open AR Cloud (OARC) retweeted
⏰ It's time! #LensFest 2022 begins now! Tune in to learn from industry leaders and discover how to build and monetize AR for fashion, gaming, education, fitness, and beyond at lensfest.live xitter.cf/i/broadcasts/1dRKZMDeL…
We’ve officially kicked off the #horizoneurope funded project XR4Human in Kongsberg Norway
Home of our project coordinator University of South Eastern Norway
#XR #Ethics #Privacy #safety #interoperability #Policy
medium.com/openarcloud/xr4hu…
Not that surprising, @Apple #ARglasse postponed „We now expect the AR Glass to be postponed to 2025-2026, due to design issues,”Jeff Pu @MacDailyNews
macdailynews.com/2022/11/03/…
A lot of updates & interesting shares of ongoing research during @RealityLabs #metaconnect2022
@MetaNewsroom now all about #open & #interoperable future?
tech.fb.com/ar-vr/2022/10/me…
Open AR Cloud (OARC) retweeted
The VR revolution is underway. We've designed an all-new headset packed with advanced tech and geared for productivity, creative work and collaboration. This is Meta Quest Pro, available 10.25. Pre-order today. metaque.st/3SWDAz8
Open AR Cloud (OARC) retweeted
We're looking for your help in getting a couple of important topics selected for next year's SXSW! Please log in and vote for these two panels:
Building Everyone's Metaverse: panelpicker.sxsw.com/vote/12…
Metaverse Makers Speak: panelpicker.sxsw.com/vote/12…
🙌 improved Target tracking options, faster Target Manager databases loading & new user volumes made possible due to new @Vuforia Engine 10.9
#AR
ptc.co/tG2950KibpE
A new version of @Holo_LightGmbH‘s
cross-platform remote rendering SDK #isarsdk enabling real-time streaming of high-performance #AR & #VR apps to mobile devices
hubs.la/Q01jNHcc0









