Co-Director of The Plucky Squire and co-founder of All Possible Futures @apossf | Formerly Swords of Ditto, Stealth Inc/Bastard & Fluidity.

Brisbane, Australia
Joined November 2009
I did a presentation on The Plucky Squire for PAX AUS this weekend. It was great fun! Described as a showcase, it's really more of a Making Of, with some exclusive behind-the-scenes videos. If you're interested in how TPS was made, check it out! twitch.tv/videos/1945638712
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but HOW did we make it? 🤔✂️a thread!
Posting this trailer made by @paperjulia and @minicarbonara again because... I mean come on, how do they even make something like this???
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It's less than 24 hours after release, and someone has already modded VR into The Plucky Squire. via @deltagiac youtube.com/watch?v=FSzJzyHn…
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One of many great reviews of The Plucky Squire, in which they mentioned 'the soundtrack is PHENOMINAL!' thegamer.com/the-plucky-squi… OK OK I added the caps and exclamation mark.. @apossf #vgm #gamedev
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Ack. Launch week is always the toughest month of games dev.
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The Plucky launch happened at 2am for me, so I was up at 3am to see how we got on. Worth it! Blown away by the reception. It was really not an easy game to make, but the whole team poured the entirety of their heart into it, and it looks like many have noticed. Thanks to you all!
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A story 23 years in the making, The Plucky Squire is out NOW! James & Bidds met in 2001 and have wanted to make a game together ever since. From Pokémon, to starting studios, from Japan and Australia and back to the UK All to end up back at the beginning, making a game together
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A million thanks to paper engineers, Julia Yus (@paperjulia) and Yeray Pérez Vallejo, for bringing our virtual storybook world to REAL real life. Their art is so unique, so cute and must be shared! RTs are very appreciated ♻️
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This is not our official account, so I'm able to just point and say... Look at this fucking launch trailer! 😵
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We all knew it was going to be good, but did anybody expect Astro Bot to be a masterpiece?
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I would advise against making a game in 11 languages where you can remove and replace words to create new sentences. That's all I've got to say about this.
We're bringing The Plucky Squire's world of words to 11 different localizations with voice acting! Português do Brasil 日本語 Español 中文 Français 한국어 Español (LATAM) Pусский 繁體中文 Deutsch English 🔊Sound ON to hear our narrators from around the globe
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Had a minor heart attack when I saw @digitalfoundry analysing our performance. Glad to hear that they got to 400FPS! (Pfft, I've had 600FPS on my 4090, amateurs). BUT! I just wanted to address the "Unreal stutter" that @dark1x mentions in the video...
Today on Digital Foundry, we had to share our excitement about The Plucky Squire - a remarkably fresh, exciting 2D/3D genre hybrid that looks simply beautiful: youtu.be/58sS9JO4ao0
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I have no idea what that all means, of course, but James does, so that's all we need. The examples from the video were a saving hitch that we are still yet to eliminate, and Jot's collision sphere getting stuck in the book's collision while trying to jump in.
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I know a lot of people will point at any stutter in an Unreal game and put it down to shaders, but actually, this is just my incompetence.
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Woke up to some astonishingly good previews of The Plucky Squire this morning...
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We are finally able to announce that The Plucky Squire will release on J̵a̵n̵u̵a̵r̵y̵ ̵1̵7̵t̵h̵ ̵2̵0̵2̵5̵ September 17th 2024! Please watch this announcement trailer in which we mercilessly toy with your emotions..
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(Why did we wait so long to announce it? We had to twin it with the PlayStation Plus announcement. We're not totally evil, only partly so)
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Won't someone *please* ask for a release date! (It's coming!)
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I sat down the very lovely Gianni at PAX to chat about everything Plucky Squire. I really enjoyed this interview - Gianni did his homework and asked some great questions.
⚔️ THE PLUCKY SQUIRE is a fun playground for @onebitbeyond & @JamesTurner_42 where any game idea can be explored. We sit down with Bidds at #PAXAus to chat about this gorgeous upcoming game. Listen, watch or read our interview on the Lightmap podcast sifter.com.au/post/jump-betw…
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There's also exclusive footage of our previous demo, Hypahead, and a keen insight into my unfortunate sense of humour.
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