
Level Designer on Plucky Squire at @apossf Developing Jammed at @teamwhirligig Creator of @opalescent_game
Joined July 2018
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Thank you to everyone who's helped me get Dial-In to where it is now, I'm super excited to be releasing it so soon!
If you haven't already, be sure to wishlist on steam so you can play it the moment it comes out
📢Special Announcement📢
We officially have a release date for Dial-In! It will release on the 15th of July 🎊
To celebrate, we've just released a new version of our demo, with a round of new QOL features, and several fixes!
store.steampowered.com/app/1…
#gamedev #indiedev
Julian L retweeted
This is not our official account, so I'm able to just point and say...
Look at this fucking launch trailer! 😵
Hey, I worked on this game! Really proud of this achievement, and looking forward to finally being able to show off what we've built in the future. 🚚📦
we’re thrilled to be a part of a cohort of amazing games being funded in this round of support from @ScreenAustralia
if you’re attending @GCAPConf this October - come check out our demo! we’re like if r/malelivingspaces and katamari damacy had a beautiful puzzle baby 🐣
Congratulations to the winners of the Emerging developers award! There was tough competition, impressive games all around!
The Winner of the Freeplay Awards 2024 Emerging Developers Award is You Will (Not) Remain by Bad Eldritches! @ellalowgren @tdogextreme @taliaraso @jordancookirwin
#FreeplayAwards2024
Julian L retweeted
DIAL IN - Julian Lia
@deltagiac @opalescent_game
A classic platformer where you swap through the many channels of an analogue TV. Jump and weave through corrupting static and colourful frequencies to help a lost Bud-D find his way out.
opalescentgames.com/

ALT Freeplay Awards 2024: Dial In by Julian Lia Emerging Developers The game image is an old-style TV screen with another game in the screen. The game in the TV consists of an 8-bit green platformer background with brown & green platforms. There is a small white figure standing on one of the platforms.
Julian L retweeted
Enjoy a new sneak peek at The Plucky Squire from @IGN Fan Fest 2024 featuring a clever puzzle in the mountain mines! #IGNFanFest
The Plucky Squire | Mine Puzzle Gameplay | Wishlist Now
Beyond grateful to have been nominated! Especially along side these amazing games!
Replying to @free_play
The Emerging Developer nominees are
@opalescent_game by @deltagiac
@FlorraeGame by Perlinators
@FinalProfitRPG by Brent Arnold
You Will (Not) Remain by Bad Eldritches@ellalowgren @tdogextreme @taliaraso @jordancookirwin
In Search of Lost Scroll by @vidyarrrr
DAP by @MeltingParrot
It's that time of the year again! I've got a lot planned for the next 12 months, so here's to another good year
Julian L retweeted
2D or not 2D: that is the question, in Nintendo-inspired storybook adventure The Plucky Squire. The new issue of Edge is on sale now, with an exclusive foldout cover. bit.ly/EDGE389
In an attempt at tracking my work in my current personal game project, I've got this massive changelog file that I add to every time I make additions or changes.
Downside is, when I take an extended break it becomes way more obvious
If you liked any of the music in Dial-In, make sure you check out @BlueFire_Ani 's work! I couldn't be happier with the work they did
Soon it will be a year since I made the first tracks for "Dial-in" for @deltagiac
I really love your game, and playing it with my own music is much more enjoyable...
#art #digitalart #dialin
Since people are jumping ship I've gone ahead and made accounts on both cohost and hive. You should be able to find me with my usual @deltagiac username.
Don't know if I'll post much to either of the two but we'll see 👀
Julian L retweeted
Coming to #PAXAUS this weekend? Come check out our 1950's physics-based bartending game at the Swinburne booth (1240)🥃
Julian L retweeted
🎆Dial-In is now officially out on steam!🎆
store.steampowered.com/app/1…
Huge thanks to everyone who's supported its development along the way! Be sure to pick it up now while its fresh off the press!
#indiedev #gamedev #indiegame
With release so close, I want to ask everyone again to wishlist Dial-In on steam!
Thank you again to those who've already wishlisted it, if you know someone who's a fan of platformers and wants to try one with a bit of a twist, shoot them a link and get them to wishlist too!
📢Dial-In Announcement📢
7 Days remaining until we release!
Check out our new trailer, showcasing music and stages from chapters 4-6 (Sound On 🔊)
Wishlist now to be notified when it gets released!
store.steampowered.com/app/1…
#indiedev #indiegame #gamedev #screenshotsaturday
Julian L retweeted
📺How it started/How its going🖥️
A little side by side look of how Dial-In compares to our first prototype!
Only 2 weeks remaining, so make sure you wishlist to keep on top of our release day
#screenshotsaturday #indiedev #gamedevelopment #madewithunity
Dial-In is releasing in just over 2 weeks, all that I can think about is planning out my next project 👀
Julian L retweeted
A little bit of a different preview this week:
🏆 Steam Achievements 🏆
We're not quite ready to show off the specifics, but completing certain challenges will now give you an achievement as a reward!
See if you can get them all!
#indiedev #gamedev #screenshotsaturday
Julian L retweeted
We're getting close to our release date! Only 4 weeks left! 📅
To celebrate, we're taking part in Steam Next Fest. If you haven't already be sure to check out the Dial-In demo to try out the first 3 chapters of the game!
#SteamNextFest #gamedev #indiedev
store.steampowered.com/app/1…

















