Not sure we have the evidence to determine that from what was said so far...
If the turbulence moved him into her area then it's not her committing assault but if she moved onto his area with the sharp object then it probably would be 🤷♂️
Neil Stoker ✨ retweeted
VoxLock: huggingface.co/arbazsiddiqui… the best performing voice isolator there is.
Benchmarked on Krisp's 265 clips benchmark gives WER 4.95%. It also lets through 0.11 leaked background words per minute, against 1.52 for Krisp.
Replying to @atomicjoy
No, it's genuinely rubbish. They even had s period where it would pop up some clunky feedback UI which triggered an email to an address that rejected emails 😆
And the video handing is a joke!
Neil Stoker ✨ retweeted
Replying to @danielmgmoylan
They think they're running a tight ship but have shown their true colours, leading a culture holed beneath the waterline. We must batten down the hatches and, by heading into the wind, hope to stem the tide. It won't be plain sailing, but must be seen through to the bitter end.
Replying to @_josh_meyer_
This is really interesting, thanks for sharing Josh
I'm curious if anyone looked at some kind of diarisation approach for the TV-in-the-room case?
Replying to @zarahandley
Yes, it's the King Charles suite
I didn't get a good photo of the wider room but this is from the hotel's site
Neil Stoker ✨ retweeted
Exactly 37 years ago on October 3, 1989, a game was released that took the world by storm.
Prince of Persia (by Jordan Mechner) had such fluid and lifelike animations, that gamer-jaws were dropping left, right, and center. Rightfully so. But that alone wouldn’t have made the game such a massive hit and gaming-culture icon, I think.
Prince of Persia also popularized the “cinematic platformer” genre (Karateka, Mechner’s earlier game, introduced it, though on a much smaller scale), with its immersive atmosphere, deadly falls and traps, and a real sense of weight and physics in movement. Jumps and sword swings had to be timed precisely; mistiming felt punishing but realistic, and also far less cartoonish than typical platformers.
It wasn’t just a straight left-to-right platformer either. You had to go back and forth, open pathways through hidden mechanisms, and more. It always felt like it had some Indiana Jones moments with adventure and exploration elements.
The one-on-one duels were more tactical than button-mashy, again diverging from the arcade-style norm of other platformers. You had to read your opponent’s stance, parry, and strike at the right moment. Brains over brawn.
The sense of realism is ultimately what set it apart from the stereotypical platform genre of that era. Prince of Persia felt more “human,” had greater story depth, and made you think, not just react. You could argue that it paved the way for Another World, Flashback and other greats of the 90s.
Mechner is one of the very few true pioneers of gaming history.
Replying to @zarahandley
From the room he's retired reputed to have stayed in
Neil Stoker ✨ retweeted
I’m 54 and I honestly think this is as joyful now as it was when I was 4, in 1976:
Neil Stoker ✨ retweeted
This is the time of year when the Peak District gifts us the most perfect mornings - the sun rising on green hills and ribbons of mist in the valleys, clearing slowly as the day dawns, revealing little scenes as it retreats. I stood for a long time watching the colours glow in the early light as the villages woke up.
📍 Peak District, England
Neil Stoker ✨ retweeted
One of my recent favorite AI use cases: asking it to try and break the stuff I built. Adding lots of data, long names, unusual emails, labels, etc. Coming up with worst case scenario basically.
This is a vibe-coded demo, but you get the idea.
Replying to @BBCPolitics
@peterkyle - true but seems rich from you
Got any tangible plans, beyond "short term pain" and delaying some rights? 🤷♂️
Neil Stoker ✨ retweeted
NVIDIA and Stanford just challenged Jev.
(their new System 1 architecture runs up to 9x faster.)
It is called a Contrastive Language Model, or CLM.
Like Jev, CLM is not designed to generate text. It handles the small, repeated decisions inside AI systems, such as choosing a tool, ranking a patch, routing a request, or selecting the next action.
But CLM reaches those decisions differently.
Instead of generating an answer token by token, it treats decision-making as a retrieval problem.
Here is how it works.
1) Encode the state
CLM takes the current situation, such as an agent’s context or the state of a game, and converts it into a vector.
It uses a frozen Qwen3-8B model with a small trainable state projection head.
2) Encode every possible action
A separate action head converts each candidate into the same vector space.
In the Mario example, the candidates are left, jump, and right run. CLM does not invent a fourth option. It only evaluates the actions supplied by the application.
3) Learn which states and actions belong together
During training, the correct state-action pair is pulled closer while incorrect pairs are pushed apart.
A batch of B examples produces a B × B similarity matrix. The matching pairs sit on the diagonal. Every other pairing becomes a negative example.
This contrastive training uses InfoNCE, the same general mechanism behind systems such as CLIP and dense retrieval.
4) Turn similarity into a decision
At inference, CLM measures the cosine similarity between the state and every candidate action.
A softmax converts those scores into a probability distribution. The application can choose the winner, apply a confidence threshold, or escalate an uncertain result.
The real speed advantage comes from separating states and actions.
Actions can be embedded once and cached. If an agent repeatedly chooses between the same tools, CLM only needs to encode the changing state and compare it with stored action vectors.
That replaces repeated generation with one embedding pass and a set of cheap dot products.
The researchers report that CLM-8B matches Jev across computer-use, gaming, and tool-calling evaluations while reaching up to 9x lower latency. The improvement is largest when actions repeat or the candidate set grows.
CLM still has limits. It cannot generate new actions, its probabilities are relative to the supplied candidates, and its strongest verifier results require task-specific fine-tuning.
But its central idea is powerful.
The entire research is open-source, including the code.
Read more here: contrastive-lm.notion.site/
When software already knows the possible answers, an AI model should score them instead of generating more words.
I also wrote a full breakdown on how system one models like Jev work.
The article is quoted below.
Neil Stoker ✨ retweeted
🚨JUST IN: An elderly man has been arrested by police after an officer appears to fake being hit by a car during anti-illegal migrant protests, according to Reform's Hampshire council leader George Madgwick.
"I have formally requested to speak to the Police and Crime Commissioner about this and report back."
Replying to @FT
Yes. Also don't bring your comfort blanket or a friend.
Replying to @J_Waldmann @WSJ
This time it's about bringing your own.
If they provide, that's another scenario.

















