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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
Daniel Schroeder retweeted
The video:
youtu.be/il-TXbn5iMA
Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
I've made a new trailer-style video to show where the project stands today. Make sure to watch to the end... youtube.com/watch?v=bN9nGCv_…
For more information on what I've been up to and where I plan to go with this project from here, or to get in touch, see this blog post: blog.danielschroeder.me/blog…
That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year
Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)
Previously, the renderer only supported environment geometry like the wall and floor seen in the background. Now, it can depict the smaller objects that populate a game environment -- the sorts of things that would have been sprites in Doom, or non-brush geometry in Quake
The environment geometry uses low-poly meshes and displacement; the new assets are voxelized from detailed triangle meshes. This screenshot uses CC0 assets from @polyhaven, the Cleveland Museum of Art, and the Virtual Museums of Małopolska
I finally made a Bluesky account to test the waters. You can find me here: bsky.app/profile/dan5sch.bsk…
I'm continuing to work on my retro-inspired small-voxel renderer. I plan to upload another video in the next few months showing more recent progress.
I will be in Madison WI the weekend of Nov. 8 for M+DEV! I’m bringing a fresh build of my retro inspired small-voxel renderer, showing some of the new features I’m working on.
I'm building a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. More info in thread
#voxels #gamedev #rendering
The full video is here: youtube.com/watch?v=1xFEbXWs…
I also have blog posts with more info about what I'm building and what I plan to do with it. To learn more or get in touch, see here: blog.danielschroeder.me/2024…



