Making pretty pictures with GPUs

Minnesota
Joined October 2018
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
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That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year
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Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)
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Previously, the renderer only supported environment geometry like the wall and floor seen in the background. Now, it can depict the smaller objects that populate a game environment -- the sorts of things that would have been sprites in Doom, or non-brush geometry in Quake
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The environment geometry uses low-poly meshes and displacement; the new assets are voxelized from detailed triangle meshes. This screenshot uses CC0 assets from @polyhaven, the Cleveland Museum of Art, and the Virtual Museums of Małopolska
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I finally made a Bluesky account to test the waters. You can find me here: bsky.app/profile/dan5sch.bsk… I'm continuing to work on my retro-inspired small-voxel renderer. I plan to upload another video in the next few months showing more recent progress.
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I will be in Madison WI the weekend of Nov. 8 for M+DEV! I’m bringing a fresh build of my retro inspired small-voxel renderer, showing some of the new features I’m working on.
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Feel free to reach out if you’ll be there and are interested in talking about gamedev, rendering, or whatever, really. My email is listed at the bottom of my website.
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I'm building a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. More info in thread #voxels #gamedev #rendering
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