🇩🇪 | 28 | M. Sc. sport psychology 💼 Sport Psychologist @mental_diff 💼 Head of @ESBD_Verband Academy 📍 Certif. by @asp_sportpsycho 📍 Certif. by DGSF e.V.

Berlin - Germany
Joined November 2017
Let me welcome you to the 🎮 esport psychology group @fepsac2024 🎮 consisting of esport practitioners and scientists from around the globe. What an honor it was to meet every single one of you 🫶 Meet you all again in Romania at #fepsac2026 – at Innsbruck, Austria
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Was macht den deutschen E-Sport international konkurrenzfähig? Beim #GES26 sprechen @juliusalthoff, @Jandominicus und @theflyingdj über Talentförderung, Profi-Teams und internationale Events. 📅23. Oktober | XPERION Köln 🎟️eventbrite.de/e/german-espor…
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Wie fördern wir junge Talente im E-Sport verantwortungsvoll? Beim #GES26 sprechen Björn Benke, Klemens Witt, Linda Scholz und Philip Schulze über moderne Jugendarbeit, Training und Nachwuchsförderung. 📅 23. Oktober | XPERION Köln 🎟️ eventbrite.de/e/german-espor…
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Eric Pooch retweeted
I am still recruiting coaches for this study! If you have recordings of you coaching from any point this year, and are willing to take part in two interviews, you not only be helping build evidence towards what coaching and learning looks like in esports, but also the opportunity to reflect on and learn about your learning environment! Get in touch
Calling League of Legends Coaches 🎮 Are you currently coaching a semi-professional League of Legends team? I’m conducting a study examining how esports coaches design, deliver and review team practice. This is part of my PhD research at @QUT. The project aims to better understand coaching in competitive League of Legends and contribute to evidence-informed approaches to coach development and practice design. Participation involves: 🎤 Two online, audio-recorded interviews (30–60 minutes each): one before the training observation period and one after the recorded sessions have been analysed. 🎥 Recording and securely sharing approximately 3–5 upcoming team training sessions for research analysis. The study focuses on the coaching environment rather than evaluating individual player performance. By participating, coaches can contribute their experiences and perspectives to research that may inform future esports coach education and practice design. Participants will also receive a summary of the research findings upon completion. Interested or have questions? Get in touch! 📧 kabir.bubna@hdr.qut.edu.au or drop me a DM here. This study has received approval from the QUT Human Research Ethics Committee (10534) and is supervised by Adam Gorman and Craig McNulty, PhD ♥️ and 🔄 greatly appreciated!
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Kann Deutschland im internationalen E-Sport mithalten? Im Panel „Made in Germany -Deutschlands E-Sport im internationalen Vergleich“ auf dem GERMAN ESPORTS SUMMIT diskutieren wir, wo Deutschland bereits überzeugt und was für die Zukunft wichtig ist. 🎟️ eventbrite.de/e/german-espor…
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Die C-Lizenz-Ausbildung für E-Sport-Trainerinnen und -Trainer in NRW startet ab dem 3. Oktober in den zweiten Lehrgang. Mit dem Court Hotel in Halle (Westfalen) steht nun auch der Veranstaltungsort für die Präsenzmodule fest. Alle Infos: esportbund.de/akademie/e-spo…
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Content, Streams oder klassischer Journalismus? Auf dem GERMAN ESPORTS SUMMIT geht das Panel „Content vs. Journalismus: Welche Berichterstattung braucht der E-Sport?“ der Frage nach, welche Formate und Kanäle den E-Sport künftig prägen werden. Tickets: eventbrite.de/e/german-espor…
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Das frisch eröffnete @xperion_germany in Köln ist Austragungsort für den German Esports Summit 2026 am 23. Oktober: Der @ESBD_Verband verleiht erstmals den German Esports Award in acht Disziplinen. gameswirtschaft.de/events/ge…
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Politik gestaltet die Zukunft des E-Sports mit.​‌ Warum das Thema für die Branche so entscheidend ist, erfahrt ihr auf dem GERMAN ESPORTS SUMMIT im Panel „Political Patch Notes: Wie kann die Politik den E-Sport supporten?“ Holt euch jetzt euer Ticket: eventbrite.de/e/german-espor…
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4 Panels. 4 Perspektiven auf den E-Sport von morgen. Beim #GES2026 diskutieren wir über politische Rahmenbedingungen, Deutschlands Rolle im internationalen Wettbewerb, moderne Nachwuchsarbeit sowie die Zukunft der Berichterstattung im E-Sport. Tickets: eventbrite.de/e/german-espor…
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Hey coaches that follow me - hit this guy up I vouch. You can really get something out of this! For you and for esport in general! – at Berlin, Germany
Inviting a research team into your scrims is a big ask, so I want to be clear about why. A couple of weeks ago, I shared a call for semi-professional League of Legends coaches to take part in Study 2 of my PhD. These slides explain what the study is trying to understand, why recordings matter, and how they will be used. This is not an assessment of players, tactics, team quality, or results. It is about understanding how coaching and practice unfold in real team environments.
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See you at #GES26 🙂‍↕️ – at Kleinmachnow, Deutschland
Ticketverkauf für den GERMAN ESPORTS SUMMIT 2026 gestartet! Der GES26 blickt auf die Rolle des deutschen E-Sports im internationalen Wettbewerb. Neu dabei: Diversity Brunch und die GERMAN ESPORTS AWARDS. 🎟️ Tickets: germanesportssummit26.eventb…
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Community ist im E-Sport nicht nur Publikum. Sie ist Resonanzraum, Reputationsfilter und kultureller Mitgestalter. Wer im E-Sport glaubwürdig sein will, braucht mehr als Reichweite. Er braucht Community-Verständnis. E-Sport-Report 2026: esportbund.de/report/
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Eric Pooch retweeted
Calling League of Legends Coaches 🎮 Are you currently coaching a semi-professional League of Legends team? I’m conducting a study examining how esports coaches design, deliver and review team practice. This is part of my PhD research at @QUT. The project aims to better understand coaching in competitive League of Legends and contribute to evidence-informed approaches to coach development and practice design. Participation involves: 🎤 Two online, audio-recorded interviews (30–60 minutes each): one before the training observation period and one after the recorded sessions have been analysed. 🎥 Recording and securely sharing approximately 3–5 upcoming team training sessions for research analysis. The study focuses on the coaching environment rather than evaluating individual player performance. By participating, coaches can contribute their experiences and perspectives to research that may inform future esports coach education and practice design. Participants will also receive a summary of the research findings upon completion. Interested or have questions? Get in touch! 📧 kabir.bubna@hdr.qut.edu.au or drop me a DM here. This study has received approval from the QUT Human Research Ethics Committee (10534) and is supervised by Adam Gorman and Craig McNulty, PhD ♥️ and 🔄 greatly appreciated!
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5 days @FEPSAC_MC 2026 in #Timișoara 5 days of #sportpsychology with experts from around the world. 5 days of #esport papers, workshops, posters and lots of hours of sharing thoughts and experiences. Thank you everyone for this memorable week! See you in 2 years in Palma! – at Otopeni, România
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Wachstum allein reicht nicht. Der E-Sport-Report 2026 zeigt: Die Zukunft des E-Sports braucht Stabilität. Belastbare Geschäftsmodelle, Nachwuchsarbeit, Vereine, Bildung, Governance und regionale Strukturen werden entscheidend. Mehr im Report: esportbund.de/report/
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5 Erkenntnisse aus dem ESBD-Report 2026: 1. E-Sport ist ein hybrides Ökosystem. 2. Wettbewerb bleibt der Kern. 3. Entertainment schafft Reichweite. 4. Community ist mehr als Publikum. 5. Zukunft heißt zunehmend Stabilisierung statt reines Wachstum.
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Strukturen, Selbstverständnis, Perspektiven: Unser zweiter Branchenbericht ist da! Gemeinsam mit @pwc_de und der Hochschule für angewandtes Management haben wir heute den E-Sport-Report 2026 veröffentlicht. Jetzt kostenlos downloaden: esportbund.de/report/
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.@G2esports has established a new internal research division, the G2 Performance Lab, to study professional player training methodologies and health. The project is backed by long-term sponsor @redbullgaming. Full story at the link in comments 👇
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Hier kommt ihr zu unserem neuen Newsletter für den Mai: bit.ly/498WSvf 🥳
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Eric Pooch retweeted
I had the pleasure of contributing two chapters on stress management and toxicity in esports to „The Psychology of Esports Performance“, edited by @benjamintsharpe and @DylanPoulus. Many thanks to the editors and everyone involved! taylorfrancis.com/books/edit…
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