Liberty’s husband. Nova’s dad. First lab rat of Adventure Lab. VR producer since 2014. chaotic good. very distantly related to the physicist.

Laguna Beach, CA
Joined July 2010
I often say VR needs to take "baby steps" towards the Holodeck. I'd use "small moves" if everyone loved the movie Contact as much as I do.
4
3
39
I still can't get on board with saying there will be a single "Metaverse." The friction of moving between different 3D apps will always feel disjoint and clunky vs how we move between websites. Is there something out there I'm missing? That can prove me wrong?
1
5
Reading @ballmatthew's metaverse book. Well researched and written in a very approachable way. He understands the opportunity, our blind spots, and the many exciting challenges ahead. Recommended: amazon.com/Metaverse-How-Wil…
This video message from @Thrilluwu to @Meta is a great love letter to VR. Shows appreciation for what Meta has done and gives a "tough love" critique that I wish they would hear. youtube.com/watch?v=iV2RQ5yY…
This take on Meta's Horizon from game journalist @PaulTassi feels harsh. It overlooks the value of experimentation. I agree that saying the "metaverse" is a new idea is ignoring that game devs have been building social 3D worlds since Quake (1996). forbes.com/sites/paultassi/2…
Max Planck retweeted
Replying to @adventurelabrat
@adventurelabrat visits @ChapmanU w/ the legendary @CharlieFink's #AR/#VR class, here's 30sec about the unique work of "racting" in the #metaverse with talented puppeteer @GenevieveFlati , CEO @maxwellplanck and guests from @SeveranceTheory, great to see VR in #highereducation
1
2
The wonderful hosts that bring Dr Crumb to life deserve so much of the credit. The whole idea is that the game is just the bones. The meat of it comes from performers like @xractor who engage with the players and invite them to create unique memories together.
Replying to @adventurelabrat
@adventurelabrat has won another award! Well deserved for our CEO/mad genius @maxwellplanck and his incredible XP design. I particularly loved hosting the sharp + hilarious review crew from @ETROOMers, the only ones to ever use my extra-super-duper secret! ja.escapetheroomers.com/2021…
1
2
9
I give most credit for “Wolves in the Walls” to @kjorgie7 who led production on the effort and @petebill88, @JessicaShamash, and Ed Saatchi and the rest of the wolves team for their brilliant work to get it over the finish line.
@kjorgie7 you are a visionary of the medium. Advising as first “lab rat” host to navigate the ingenious maze created by you, @maxwellplanck and Jennine (@TRPNYC) has been one of the great honors of my career. Buy “wolves in the walls” for the @oculus #quest2 and see their genius!
1
NFTs have felt like hype. In some ways they are, but I was dismissing the power of easily creating monetizeable culture. Giving liquid $ equity to community builders is a network effect I can’t dismiss any longer. By @rex_woodbury : digitalnative.substack.com/p…
1
3
We've created a new gig economy platform for Metaverse performers and @Meta going all-in as a #metaverse company is exciting news to small teams like us who believe in this bold future. Thank you for empowering creators to build new ways of connecting us all. #vr #nomoresilos
1
3
4
And it’s games like Pistol Whip, Pop One, Saints & Sinners, and the RE4 release which can be played on Quest 2 that are showing some real success because they got the timing right! 3/4 👇🏼
1
1
Quest 2 adoption is slowly growing a viable market for game devs. As the hw gets more comfortable and cheaper, VR’s deep content graveyard has a lot of great ideas that were just launched too early and on the wrong hw. They will be dug back up by the next class of hits. 4/4 🚀
1
4
Was #VR’s slow adoption due to not enough content or was the hardware offering not right yet? I take the side that content has been way ahead for a while. So many great (subsidized) projects were only experienced by a small group of early adopters. 1/4👇
2
1
5
Lucky’s Tale, Edge of Nowhere, Chronos, Wilson’s Heart, Lone Echo, Half Life Alyx, Skyrim VR / all are great high end experiences that relatively few played, and are still cumbersome to play today. 2/4👇🏼
2
1
Love how @CharlieFink and @VirtualTedS cover XR. They rightly so get excited about the underappreciated fact that Quest 2 is an amazing training device. Accenture bought 60000 Quest 2 units! That's ~18M in hardware alone. forbes.com/sites/charliefink…
1
1
2
Overjoyed that Quill, returns back to @iquilezles stewardship. We couldn’t have made Dear Angelica at @ovrstorystudio without you convincing us that the only way to make an illustrated story in VR was to invent a new way to illustrate in VR! 🤯
Stoked that as of today, my company @smoothstep0 develops Quill/@QuillSmoothstep, the most advanced & professional VR animated film making package, responsible among others for Sundance, Tribeca & Venice International Film Festival nominated films. Story: oculus.com/blog/a-new-milest…
1
5
Disobedient Pet? Send them to Dr. Crumb's School for Disobedient Pets! The Dr. Crumb "treatment" guarantees obedience. Book your session today at Adventurelab.fun at a new price of $75 for your entire group! #VR #OculusQuest2 #Quest2
5
6
BIG NEWS: Dr. Crumb's School for Disobedient Pets is officially back in session! Feeling disobedient? Book your session at Adventurelab.fun
3
6
1
19
What’s your favorite pithy way to describe the power of VR? Examples: “experience what you can only imagine”, “empathy machine”, “shared memory maker”, “the digital third space”. This talking point is so interesting to track the medium’s evolution.
1
Some other examples: “bring your whole body into the game”, “dream factory”, “the immersive metaverse”, “be together even if apart”, “a magic trick that recreates presence”
Beyond the novelty of seeing my hands tracked in VR, I have not found a single case where I would prefer it over more accurately tracked controllers with triggers and buttons I can feel. Give me an example where I’m wrong.
45
2
3
116