6'4” cutie with a booty turned VR researcher. Founder of @NormalVR (Creator of Nock), @RelativeWave (acq by @Google). Previously collab'd w/ @LadyGaga & @Bjork.

Brooklyn, NY
Joined October 2007
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Robert Downey JR is officially the Chief Customer Experience Officer at @specs well done @Snap @evanspiegel
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Replying to @mflux
my needs are being able to open Unity projects
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Replying to @mjmurdoc
I think you’d need true Unity compatibility to be a strong enough bridge for most studios to use it. I don’t think the yaml format would be a blocker.
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Replying to @Azadux
I expect the architecture and performance characteristics are different enough that it would be easier to try to make a Unity compatible engine.
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Out of curiosity, has anyone started a project like PhotoCraft for Unity? I would be down to fund an open source, clean room engineered Unity alternative that's Unity project compatible. PhotoCraft starts up /instantly/. Imagine UnityCraft with instant domain reloads.
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Replying to @saniul
Stay tuned :)
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I haven't seen any Quest store games go the full no-game-engine route yet, but I've seen indies make some amazing Quest games with Godot. It feels like it's pretty close to being the Blender of game engines.
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Replying to @RenjiBijoy @visor
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed. xitter.cf/maxweisel/status/20898…
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed. (photo from @skarredghost's post about it)
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That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed. (photo from @skarredghost's post about it)
unavailable
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Replying to @jmdagdelen
I'll believe it when they can fold a fitted sheet ;P
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Replying to @cyannick
doing god’s work. I would /kill/ to be able to enter play mode in the unity editor on mac and use my Quest directly. nice work!
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Replying to @maxweisel @UAudio
I've already disassembled the kext and I know exactly where the bug is. Please, I am begging you, let me come fix it for free. I have lost countless hours to this bug.
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Replying to @UAudio
I already did that 3+ years ago and was told to "disable sleep on your mac in the meantime" Please let me join @UAudio for 3 weeks. I will personally fix this bug for you for free. I'm sure it erodes your brand. I certainly will never buy another @UAudio interface ever again.
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@UAudio please let me join your team for 3 weeks. I will personally fix this bug for you for free. It has cost me countless hours and frustration. I filed a bug report 3+ years ago and it's still not fixed. UAudio's response was "disable sleep on your mac in the meantime"
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They've won the award for the world's worst kext for 6+ years in a row. I wish Apple required app review for kexts.
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It's incredible how much my @UAudio Apollo Twin X has improved my music production skills because every time I unplug it while my computer is sleeping, it crashes my Mac and I lose all of my work and have to start over. Love you @UAudio
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Max Weisel retweeted
Loving the scale, spectacle is VERY important in VR
FLAG GAMES. Coming to Meta Quest on April 9th. Pre-order now: meta.com/en-us/experiences/f…
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Max Weisel retweeted
Check the scale of this game! INSANE! Great work from @normalvr !!!
FLAG GAMES. Coming to Meta Quest on April 9th. Pre-order now: meta.com/en-us/experiences/f…
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Replying to @normalvr @maxweisel
What the 👀 great trailer I'm curious now !
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