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ребята я сделал тридешный акк @markflint_art и карточку со всеми ссылками markflint.carrd.co/
а тут я теперь буду только щитпостить
Des millions investis dans des films chaque années et aucun n’a réussi à se rapprocher de l’aura de cette séquence
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An ideal of beauty, the Elf of the River reminds me of Jung’s Anima. But perhaps that resemblance is itself another of CODO’s false paths. Some things in Askedon seem designed to be misread.
If you want to read my retrospective series on this obscure game, you can... 1/2
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Making the water crispy pixel art style with fake caustics and depth. Looks like sprite I want to drink it #gamedev #indiegame #Tehom
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fascinated by the concept of going to the bread shop to buy a $60 loaf of rye and a chromatic harmonica
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Some of the shaders/VFX we've created for the Complete Godot VFX Handbook. Early access will be available this week! ✨ jettelly.com/store/complete-…
#godot
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30 minutes for me
4 seconds for you.
Huh! That wasn't it? Ok, fine. Don't look at me like that. Imma just run for the hills.
૮(◞ ‸ ◟ )ა
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Dude …WHAT
For the last 15 years, I've been building tools for Maya.
About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that.
But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya.
This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow.
And this is just the beginning!
cgelementary.gumroad.com/l/C…
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For the last 15 years, I've been building tools for Maya.
About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that.
But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya.
This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow.
And this is just the beginning!
cgelementary.gumroad.com/l/C…
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i love you leopardus tilcayo
The new wild cat species is about the size of a domestic kitten and lives in Bolivia. nbcnews.com/science/environm…













































