3D artist

Joined January 2014
ребята я сделал тридешный акк @markflint_art и карточку со всеми ссылками markflint.carrd.co/ а тут я теперь буду только щитпостить
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Des millions investis dans des films chaque années et aucun n’a réussi à se rapprocher de l’aura de cette séquence
On est sur la vidéo du siècle
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It's #PortfolioDay again! I'm Niko and rigging is my passion and my curse 🫠
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An ideal of beauty, the Elf of the River reminds me of Jung’s Anima. But perhaps that resemblance is itself another of CODO’s false paths. Some things in Askedon seem designed to be misread. If you want to read my retrospective series on this obscure game, you can... 1/2
A lot of people have written to me about similar problems trying to find a playable copy of CODO. I mentioned this in the article series, but quite a few of the surviving CD-ROMs seem to be damaged or partially unreadable. Luckily, I still have my own copy and it reads fine. 1/2
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professor dynamo eu te amo professor dynamo
🔮 Introdução de Destaque/jogada da partida de todos os personagens de Deadlock; • As animações ainda não estão finalizadas. Créditos: velvetfog
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Making the water crispy pixel art style with fake caustics and depth. Looks like sprite I want to drink it #gamedev #indiegame #Tehom
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The jiggle physics... gooner character
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후지산 대폭발
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감자 눈도 못 뜨는데,일어나서 아빠를 쳐다보고 있는거야~이거 반칙이다!!아빠가 심장이 아픈데~아주 깨물어주고 싶다!!🥰🥰🥰🥰🥰
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fascinated by the concept of going to the bread shop to buy a $60 loaf of rye and a chromatic harmonica
ich schwöre ich kann nicht der einzige sein der es gesehen hat
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Did a small breakdown on the "stop-motion" shader from our game
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Some of the shaders/VFX we've created for the Complete Godot VFX Handbook. Early access will be available this week! ✨ jettelly.com/store/complete-… #godot
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New work i returned to an old project and decided to do some adjustments, hope you like it :D Blender Eevee #b3d #blender #3D #stylizedart #flowers #ucupaint
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se tu trabalhar com texturas assim hoje em dia, eles sequestram tua família
Final Fantasy XII | PlayStation 2 - 2006
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30 minutes for me 4 seconds for you. Huh! That wasn't it? Ok, fine. Don't look at me like that. Imma just run for the hills. ૮(◞ ‸ ◟ )ა
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so many oomfs
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Dude …WHAT
For the last 15 years, I've been building tools for Maya. About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that. But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya. This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow. And this is just the beginning! cgelementary.gumroad.com/l/C…
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For the last 15 years, I've been building tools for Maya. About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that. But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya. This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow. And this is just the beginning! cgelementary.gumroad.com/l/C…
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