Community for indie #gamedev built by @KenneyNL

Netherlands
Joined August 2017
MakeGame retweeted
Come to the event tomorrow and grab one of these new @makegameorg pride stickers! 🏳️‍🌈 You can also fetch a regular one, or Kenney stickers and buttons - all free. kommunity.com/makegame/event…
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MakeGame retweeted
Incredibly happy how my custom arcade cabinet for @makegameorg turned out! It comes with 4 exclusive games and runs on a tiny Android TV device ✨ #gamedev
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MakeGame retweeted
Coming up on February 2nd you can come over to @makegameorg and chat with peers, or work on your own projects and collect feedback or have people play your game! kommunity.com/makegame/event… #gamedev #event
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MakeGame retweeted
A small update for Explore MakeGame was released which improves accuracy when shooting bottles and adds the option to view the controls in the menu. Enjoy! kenney.itch.io/explore-makeg… #gamedev #makegame
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Meeting and working with fellow #gamedevs at @makegameorg in Holland. Definitively recommend getting there if you have the opportunity !
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Here are the awesome results of our #swordtember challenge we did at MakeGame. We set ourselves a two hour limit and everyone's turned out lit! 🕯️ #swordtember #swordtember2022
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We're thrilled to share that @Meijro will be the first person doing an internship at MakeGame! She'll be taught all about game art and making sure game assets are ready to be used in games. We wish her the best and good luck during this learning journey!
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Interested in visiting MakeGame and attending one of our events? Make sure to sign-up to our Kommunity page so you'll get a notification when events happen. kommunity.com/makegame/
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Not sure how to promote your game or improve on your promotional material? Read about easy-to-apply tips by @KenneyNL on marketing and promoting your game. github.com/orgs/makegame-org… #gamedev
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Sometimes pre-made game assets don't come in a format you can use, or your game engine expects a different format or structure. Check out this guide on using free software to edit the files; github.com/orgs/makegame-org…
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We're still working hard on completing the first phase of our venue! There's still a couple of things that have to be done (like better lighting and carpet) but we're expecting to open in August this year. #gamedev
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MakeGame retweeted
Excited to share the (new) name of the indie gamedev makerspace I'm building with @KayLousberg; MakeGame will be a place in 🇳🇱 where you can learn about #gamedev, meet peers and perhaps even launch your own studio. Opening in August! makegame.org/ • @makegameorg
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MakeGame retweeted
Explore Pixeland has been updated, in this (free) game for Windows/Linux you can walk around a digital recreation of the maker space I'm building. It's kept up-to-date with progress in real life. kenney.itch.io/explore-pixel…
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MakeGame retweeted
Published a guide on how to create an Atari 2600 game using Batari BASIC. I'm well aware written tutorials are for 'boomers' but Atari is as well so it fits. Hope it's useful, show me your creations! pixeland.io/library/creating… #gamedev #atari
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Explore Pixeland is now available for Windows and Linux, free of charge. You can roam around a scale model of the Pixeland indie game development center currently under construction plus collect stuff! Available on @itchio: kenney.itch.io/explore-pixel… | #gamedev
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Exciting news as 'Explore Pixeland' will launch December 23, for free! Explore a scale model of the Pixeland building currently under construction, all proceeds go towards the construction of the indie game dev space 💜 kenney.itch.io/explore-pixel… • #indiedev #gamedev
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MakeGame retweeted
Joined the #dailydev with the @Pixelandio community. Decided that I needed a treat with it being Saturday and all, so I worked on my little #ldjam game Circle Golf instead of #TotalArcadeRacing. Added support for gamepads and #NintendoSwitch 🙌 #gamedev #indiegamedev
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I've just released the Dungeon Pack #gameassets over on my Patreon (patreon.com/kaylousberg). It will be available for free on my itch page sometime next week as well 😁👍
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Starting up #dailydev with the @Pixelandio community as of today. For today I got my stat saving working on mobile and PC, not much to show off since it's just saving so have this Debug.Log instead #gamedev #indiegamedev
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Our diorama game prototype in action! The players move a character around in a diorama setting while solving various puzzles. One of the mechanics we tried allows the player to reveal hidden objects. #indiedevhour #gamedev #prototype #madewithunity
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