The loom taught machines to think. Now the machine dreams in LECOUR. ⚙️
Experimental AI × the art going from paint to fabric.
#AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️
LECOUR is your guilty pleasure 😏
794 views on Real or AI?, no likes, no reposts.
But we see you zooming, rewatching, lurking. In 44 countries.
Takes me back to launching on MySpace. Everyone watched, nobody admitted it.
We're old-school TV. We broadcast, you watch.
Trailblazers don't expect a crowd behind them. #LECOUR
LΞCOUR retweeted
You haven't seen anything yet.
Robinhood Chain will win.
Crypto will win.
Now let's win.
LΞCOUR retweeted
.@ponsdotfamily & @longdotxyz both went live on robinhood wallet today 👀
right before earnings… think about that for a second…
you don't need a 20 page thesis for this
sometimes the timing is the thesis
ROBINHOOD SEASON 2 IS LOADING.
LΞCOUR retweeted
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
LΞCOUR retweeted
Basically a stable coin at this point with massive upside 😂 🥅🥅 robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf
LΞCOUR retweeted
Shareholders,
Phase 1 of the Net Forge public release is now live.
The complete game engine is open source and live on npm.
16 packages published straight from a public repo with npm provenance.
npmjs.com/org/netforge
What is in it:
- the game engine (three.js, WebGPU with a WebGL2 fallback)
- the shared simulation that runs the same in the browser and on the server
- an asset library of 530 CC0 models and sounds across six art styles
- a runtime for card, idle, tower and collector games
It also ships the 10 templates every Net Forge game starts from:
survivor co-op, arena shooter, tower defense, dungeon crawl, idle, platformer, card battler, monster collector, kart racer and party game.
Each one is a complete game you can read, change and run.
Developers can start today. Clone the repo, build it, and any template plays on your own machine with a local game server and play money.
Fork a template, change the rules, swap the art style, and see it running in a few minutes.
What comes next: the Kit, which connects a game to its token, store and rewards, goes out once the game contracts are live. Until then everything here runs with play money, while we fine tune the studio for the public launch.
If you build something on it, show us. Issues and pull requests are open on the repo.
More Soon.
LΞCOUR retweeted
I genuinely feel bad for people who are delusional about their crypto investments. The ones convinced a dead project is somehow going to be worth billions one day. I say that because I used to be one of them. It took a lot of losses and expensive lessons to realize that no one is coming to save you in this market.
Hope is not a strategy, loyalty doesn’t pay the bills, and the market doesn’t reward you for believing the longest. The sooner you learn when to sell, recognize red flags, and smell bullshit from a mile away, the better off you’ll be.
Sometimes the most expensive lesson in crypto is learning when to walk away.
LΞCOUR retweeted
There is currently over $3,200,000 deposited into the NetNet Credit Desk, allowing users to borrow against their Stock Tokens.
Built on @Morpho
Robinhood Stock Tokens are live on Morpho
Users can now use Stock Tokens as collateral to borrow stablecoins.
Any app can integrate credit markets for Stock Tokens, with Morpho as the credit network and Robinhood Chain by @RobinhoodCrypto as the tokenization infrastructure.













