Consumiendo pociones desde 1989. Pixels, frontend, ramen y manga.

Barcelona
Joined November 2009
Aitor Porro retweeted
Throes of the Watchmaker 🎪🍿 Free DLC out next Tuesday! @seaofstarsgame #pixelart
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Aitor Porro retweeted
It will always be $0 to RT A few more bucks on itch to get these asset packs
It will STILL cost you $0 to RT my work 🌟
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It will always cost you $0 to RT my work😍
It will always be $0 to RT A few more bucks on itch to get these asset packs
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It will cost you $0 to RT my work
It will always be $0 to RT A few more bucks on itch to get these asset packs
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Aitor Porro retweeted
Bonus screen🦖 bonus snack🍦 Custom UI with @rive_app 💖
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Aitor Porro retweeted
🪙
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Aitor Porro retweeted
Another crazy button I made with @rive_app #Rive #ui #animation
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Aitor Porro retweeted
Class of '97
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Super Mario Puzzle Game Made in @rive_app You can play it in the links below in 2 formats: 1 for desktop and 1 for mobile. Can you collect all 5 stars? Note: This mini-game is only a fanart. #SuperMario #MarioFanArt #PuzzleGame #IndieGameDev #Nintendo #runtimedesign #animation
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No siempre tienes que usar tu descanso en mejorar, aprender idiomas, planificar objetivos, producir. No tienes que buscar siempre ser una mejor versión; ser quien eres ahora ya está fenomenal. Puedes usar tu descanso en pasear, cuidar tus plantas o mirar a la pared y estará bien.
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Aitor Porro retweeted
I've started reading Dungeon Meshi and also been doing a lot of 2D/3D mixed stuff in Blender recently, so of course I had to combine the two. Had a lot of fun learning how to combine vertex painting with pixel textures for this one. #dungeonmeshi #pixelart #Blender3d
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Aitor Porro retweeted
Some updates to variables! You can now bind variables to: - Individual corner radius - Effects - Layer opacity - Layout grid - Nested instances - Stroke weight Join our Q&A next week (Dec 13) to learn more → bit.ly/3tdjoRH
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Aitor Porro retweeted
Here's a simple breakdown of a character avatar rigged and animated in @rive_app
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Aitor Porro retweeted
How we designed our onboarding to feel intuitive 🎮 Teaching the mechanics of a product is a balance — get too complex, and people zone out amid the info overload. We aimed for a middle ground, inspired by the immersive learning experience of well-designed video games: (1/5)
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Aitor Porro retweeted
My interactive guide to SVG paths is now live! A comprehensive deep dive into every single path command complete with challenges where you get to trace over icons. Huge thanks to @iconists for allowing me to use their icons in this guide! nan.fyi/svg-paths
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Aitor Porro retweeted
Well, the cat is officially out of the bag: @zoink officially announced @figma’s new, long-awaited Variables functionality on stage at #Config2023 just now! I’ve been playing around with it for the last couple of months, and here’s my initial impression: 🧵
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Aitor Porro retweeted
#Config2023 launches bridge the gap between design and development, all in Figma. → Dev Mode, a new space for developers → Variables → Advanced prototyping → Auto layout updates → Font picker → File browser redesign Plus, we previewed the future of Figma with AI and announced the acquisition of @diagram. figma.com/whats-new
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Nordhealth Healthcare Design System (nordhealth.design), a fantastic example of a design system with accessibility guidelines, naming conventions, localization, support for RTL-languages, do’s and don’ts and a theme builder tool. Kudos to @arielsalminen and the team! 👏🏼👏🏽👏🏾
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Aitor Porro retweeted
The Grim Trove💀 #pixelart
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People don’t fake mental illness they fake being “okay”
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