
Senior Motion Design @rive_app - Owner @drawsgood
United States
Joined April 2009
- Tweets46.4K
- Following2K
- Followers17.7K
- Likes54.7K
Drawsgood retweeted
Simple Hack ‘n Slash mobile game generated around my lancer character animations, built with Rive CLI. Needs some balancing :)
Drawsgood retweeted
Been exploring the Rive CLI, so I built a concept for a kinetic light installation, all in @rive_app
28 fins react to where people stand, how they move and how long they stay. You can design how it behaves, run it live and replay past sessions.
Drawsgood retweeted
Is it @rive_app globe day or what
Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t…
My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
This remix by @luigirosso is blowing my mind! It's amazing what you can create with @rive_app now 🔥
contour-sphere-pfhga2.rive.t…
Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t…
My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
Drawsgood retweeted
With procedural audio! I'll publish this version once our new runtime lands (should be this week). Audio on!
This remix by @luigirosso is blowing my mind! It's amazing what you can create with @rive_app now 🔥
contour-sphere-pfhga2.rive.t…
Drawsgood retweeted
Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t…
My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
Simple Hack ‘n Slash mobile game generated around my lancer character animations, built with Rive CLI. Needs some balancing :)
Drawsgood retweeted
13 years ago I built KBS Golf Shafts' first app for designing custom clubs, layering flat images to build each one. Over the weekend I reimagined it in 3D using @rive_app.
Drawsgood retweeted
Got some performance improvements in. Try it live: rive-vehicle-interface-i8bka…
Made with @rive_app
Drawsgood retweeted
STEAM NEXT FEST / NEW TRAILER
The end of OE October is near. For our final event, we have Steam Next Fest.
Download, wishlist and play RUIN: 35th Anniversary - Definitive Edition now or now.
store.steampowered.com/app/5…
While you’re downloading RUIN, please enjoy our new trailer that debuted during The Mix Online Showcase last Friday.
We hope you enjoy playing RUIN. Seek and you will be rewarded.
- Official Electric
Drawsgood retweeted
jumped on the whole tv 'hacking' trend
super minimal and done in @rive_app because why not
Drawsgood retweeted
Here’s the final set of spot illustrations I made for Yahoo Shopping! Most of these didn’t make the cut, but I had a lot of fun making them nonetheless.
Wanted to share a few of the explorations along the way.
Draw it. Animate it. Ship it. All in Rive. ✏️✨
The new Brush tool brings hand-drawn lines straight into the editor:
✦ Sketch freehand on the stage
✦ Reshape strokes with Shape Bend
✦ Erase and fill on the fly
✦ Rig your drawings with bones
Save this for your next illustration project. 💾
🤖 Made with AI
Drawsgood retweeted
🎧 Audio on! Entirely synthesized
Powered by @rive_app
Been wanting to do a twin stick space shmup for a long time. This is showing off some new Rive features like multithreading for sector loading after warp gate, 100% synthesized audio (music, engine, weapons, explosions), and obviously a bunch of GPU Canvas. Yes that's a synthetic piano, not sampled. And yes, it runs on consoles, mobiles, web, desktop, everywhere.
Drawsgood retweeted
Been wanting to do a twin stick space shmup for a long time. This is showing off some new Rive features like multithreading for sector loading after warp gate, 100% synthesized audio (music, engine, weapons, explosions), and obviously a bunch of GPU Canvas. Yes that's a synthetic piano, not sampled. And yes, it runs on consoles, mobiles, web, desktop, everywhere.
Drawsgood retweeted
Rive is THE most flexible and most performant animation/experience engine. All the signs have been there for years.
I made this demo to test a new feature we’re developing in @rive_app : adding meshes to components. I drew a vector car with Rive’s Brush tool, added a mesh to a texture component, and bound it to the rig. An artboard property lets me swap components on the same mesh. I used Rive CLI to place the car in a 3D scene.

















