
Creative Director at @LUMINARY_DGT • Developer & 3D artist working on a spaceflight simulator
Joined June 2022
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🧵3+ years of development. Countless nights wrestling with orbital mechanics.
And we finally have a demo prototype for KOSMOS. Here's a short trailer trailer :
6\ Building a space sim from scratch, with our own physics engine, is hard. Some days, it was very hard.
But as Seneca put it: "It is not because things are difficult that we do not dare; it is because we do not dare that they are difficult."
Rémi Lemaire retweeted
There’s a lot of talk in this community...
Here’s the difference: I actually build.
- WIP PREVIEW! -
Of my Pad39A Starship launch animation 🚀
Still refining (smoke, lighting, compositing) — and the final version will include sound effects and music to bring it fully to life.
#SpaceX #Starship #Pad39A
Rémi Lemaire retweeted
I never made it to space
But this is the closest I’ve ever felt to it
Kosmos is my letter to the stars
Hi #PortfolioDay! I'm Rémi, a game developer from France and I like to make 3D reconstitutions of spaceflights.
Today is also the first test flight of #Ariane6! The launch is scheduled in about 4 hours.
Link to the official ESA broadcast:
youtube.com/watch?v=B0oFpOJa…
I found this old "Flight menu" prototype i made on Unity a while ago. From your perspective, what feature could be very useful in a flight menu like this for a spaceflight simulator game?
Do you think I should go to the @SpaceCreatorDay this year? (never been yet)
Another 3d render of the Falcon 9 and Crew Dragon on LC-39A
#b3d
Still few minor details to improve on my 39A scene and it should be ready to animate soon. #b3d
The interior of my crew access arm 3D model. It still seems a little too wide so i'll have to update it, as well as addin few more details that i noticed
Currently reworking my launch complex 39A. The largest 3D scene i've worked on so far. I am trying to add as many details as i can to match the Commercial Crew Program configuration.
There are a lot of parts so i'll post more in-depth renders in the coming days and weeks.
#3drender
















