god bless
Let's talk about 2K! We're noticing the narrative around community server projects having "delay" so let's deep dive with Revival about how 2K's servers work and why Delay will never be eliminated, specifically for in-gameplay networking.
2K has been using a familiar networking protocol called the "Lockstep Engine" for online gameplay since 2K14 (that's as far as we looked.) This engine is still in effect in 2K's recent titles. The main topic we're gonna be touching on is DELAY. It's also part of why we've been capped at 30-60FPS on 2K Titles since the beginning of time. Despite hardware getting way better.
Delay is infamous on NBA 2K14 -> NBA 2K27. All of 2k's games give their users up to 100ms of input delay by DEFAULT. Here's how it works with our demonstration.
Read More Here: revivalclient.net/news/why-o…
real 2k players know 20 was ass & a copy of 19 & everyone complained ab it til covid & the whole population was forced to play it !


















