Freelance #gamedev; Working on @ArcapCreative Star Hearts: Launchpoint! Wishlist now! https://xitter.cf/t.co/ZrSi8jluxI

Joined March 2010
Play Conformity on: ordnas.itch.io/conformity Conformity is a first-person horror video game created and developed by Alessandro Capriolo. The majoritiy of the game is set in an abbandoned house, where the player needs to explore, check portraits and furniture to progress.
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😂😂😂😂 #Unity
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James St. Clair retweeted
I haven't properly announced this before, but given the light of today's events, here we go: my game engine is ✨open source✨ if you're ever feeling experimental or just want to dive in a lot of nerdy code: github.com/isadorasophia/mur… it's fun and it's free and it's dotnet 7!!!
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#indiegame Alert ⏰! Rampage Twins sliding into your weekend plans! #pixelart #gamerlife 🌟💕🚀
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James St. Clair retweeted
Here's a UI mockup that I'll be implementing tomorrow. It is meant to inform the player who owns which abilities along with their cooldowns. #godot #indiedev #fantasysurvivor
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James St. Clair retweeted
You ever skrumble so hard that you totally zortch? #pixelart #animation
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James St. Clair retweeted
Hey everybody! Taking a stab at that #indiedev life. I started with a tutorial from #firebellyGames and have been adding features to it since. Looking to do an art pass soon after wrapping up abilities for the 4 characters.
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Go, NOW! Less than 48 hours left to join our #kickstarter campaign! tinyurl.com/ArcapKS We're trying to reach the "Companion Mode" stretch goal that will add a unique co-op multiplayer mode to our game, Star Hearts: Launch Point! #retrogames #indiedev #crowdfunding
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Star Hearts is a super sleek 2D platformer that is back on Kickstarter and is now funded. A few days left to go, would love to see them hit some stretch goals: kickstarter.com/projects/sta… #indiegame #crowdfunding @ArcapCreative
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James St. Clair retweeted
Really trying to emphasize how caked up this boss is. Because glistening booty cheeks improve ANY design, right? #pixelart #gamedev
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James St. Clair retweeted
There is no really good reason for me to insist on making background assets so damn big, except that I like the sense of scale. I do not have the architectural consistency chops to warrant this hubris. can you spot our heroine? #pixelart #gamedev
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James St. Clair retweeted
Replying to @RobinPoedev
@RobinPoedev I made a quick little lunchbreak Basil in Star Hearts proportions, but don't tell my team 'cause I'll get chastised for not working (and also for just giving this shit away <3).
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Going live soon! Starting with the Star Hearts demo by @ArcapCreative, come watch me do some sick kicks and fly through the air and not make any mistakes at all.
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... Once you've rescued a critter and learned their abilities, you can test your skills in over 50 unique challenge stages! Support us on #Kickstarter --> tinyurl.com/ArcapKS #crowdfunding #retrogames #platformer
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James St. Clair retweeted
Big dog laser murder progress. Still ruff, but coming along. #pixelart #animation Peep the kickstarter in my bio; our tiny team yearns for actionable feedback!
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In case you missed it... Check out our recently updated trailer!! Support us on #Kickstarter - tinyurl.com/ArcapKS #TrailerTuesday #Retro #indiedev
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Wow! 15% in the first 6 hours and we're coming up on 25% funded, already! ⭐️❤️!
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