Added a pair of new swords to my 3D Weapons Pack over on #itch Go check it out! aztecagames.itch.io/azteca-g…
Work on the weapons pack continues. Starting off with a kit and then bashing swords together. Eventually they'll end up in the #Unity asset store.
Starting a new low poly weapon pack. First up, a dagger
aztecagames.itch.io/azteca-g…
While I do love #udemy as a platform for learning, the app and browser experiences are missing the mark with the short session lengths that force me to log back in multiple times in one day, sometimes within a single course on the mobile app. Very frustrating experience 😡
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【リポストして参加しよう!】
『モンスターハンターワイルズ』予約開始記念プレゼントキャンペーン
■参加方法
①本アカウント@MH_Wilds をフォロー
②このポストをリポスト
締切:2024/10/8(火) 13時まで
monsterhunter.com/ja/2024092…
#モンハンワイルズ #MHWs #MHWilds
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I’m excited to share that the Kickstarter for Tako no Himitsu is NOW LIVE!!
A GBA-inspired RPG with music from Motoi Sakuraba (Golden Sun) & my dream RPG I always wanted to make! A demo is out now too! Shares & support would mean the world to us🐙
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Alex Rodriguez asked a question. Reggie Jackson answered it.
(Shouts to the producer and rest of the desk for staying out of Reggie’s way and just letting him talk. I doubt they expected this answer. But it’s a great few minutes of television.)
My first JRPG
On this day in 1986, the very first #DragonQuest was released in Japan.
What a journey it's been so far 💕
#DragonQuestDay #DQDay
Concepts for a new western game I'm working on. It will be built with the #GodotEngine . Thinking either a top down shooter or platformer with a focus on gun play.
what a fuckin rabbit hole programming can be
tc39.es/ecma262/multipage/ec…
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Godot engine is limited.
People are frustrated by this fact because the engine can't do everything.
"You can't create your dream game" They say.
But this is not the game dev mindset. Technology has always been limited since the days games were written in assembly.
Game dev is not limitless potential it never was, it's asking yourself: what can I do with my limited resources within the limits of technology, not the other way around.
Simplicity is good, Limitation is good, embrace them.
BTW, you're never going to make that open world RPG you're dreaming of anyway.




















