Okay this is getting ridiculous now. I was able to port my all-time favourite #Battlefield 3 w/Venice Unleashed to PCVR (!) in ~6hours, using @grok’s new 4.6 model 🤯 More to come.. and yes, it will be open sourced 🤗 Absolutely bonkers!
Half Life Alyx via early ALVR build + those sweet Apple Vision OLEDs + PSVR2 controllers = 🤯 Huge thanks to @ShinyQuagsire ✨
youtube.com/watch?v=DzYiyrPW…
Jay Fent🍄n ᯅ retweeted
VR Camera Access
@cixliv has been agitating for developer access to the cameras on Quest for mixed reality applications. I think he is right, and I’m glad to hear @boztank warming to the idea.
I still don’t think MR is the best place to focus VR efforts for near term returns, but it will eventually result in important applications. It was always obvious to me that developers should have access to the camera images (just like a phone!), but there are forces pushing back against it:
Defining and implementing new APIs is work. I suggest using Quest’s dominant position to just quickly make something simple and effective. Going through Khronos or some other industry group will make it 10x harder and less convenient to use. Plan on revving it multiple times instead of trying to get it perfect the first time.
It isn’t hard to imagine PR nightmare scenarios – a malicious developer captures your significant other walking by in their underwear, etc. Many in the media salivate at the prospect of something to hammer Meta with, so it isn’t irrational, but be brave!
Related, there is a cohort of people that just don’t trust third party developers, and feel that it is Meta’s duty to protect the user. Some of this is over privacy issues, but some of it is also just the understanding that a lot of developers will do a bad job. They will! Let the market sort it out.
Not one “AR developer” in a hundred is going to have the computer vision expertise that internal Meta teams have, but a diversity of approaches is actually more important.
I think this is easy, low hanging fruit:
Like the red dot for recording, put a green dot up in the corner of the view when an app is receiving external camera frames, so the user is informed. Allow this to be disabled in settings.
Start off with just CPU buffers of the camera images. GPU / DSP buffers can be added later, and devs are going to be doing a lot of clunky, low performance exploration anyway.
Ideally you would offer all of the following, along with metadata and timestamps:
Raw fisheye camera images.
Rectified images from camera positions.
Reprojected images from eye positions, which will have depth estimation distortions. Maybe also include the depth buffer.
Meta could ship a basic implementation of this in a month if they wanted to.
In the @ballmatthew interview @boztank basically says they will have to give camera access to developers eventually.
"the developer can't upload to us every possible configuration of image (to build a classifier around)"
SO LOOKING FOWARD to my "told you so" when it happens.
Jay Fent🍄n ᯅ retweeted
A 16-year old won Blender’s animator of the year with this video on a futuristic street food market. Gold.
Got VFX/CG skills? Come join myself and our amazing team of over 80+ creatives and artists as we develop Soul Atlas, a brand new cross-media Fantasy IP from Director Jonas David. More details at linkedin.com/feed/update/urn…
Jay Fent🍄n ᯅ retweeted
A Japanese display just outside Takashimaya mall in Tokyo has brought a magical idea to life, creating a Toy Story 4 shadow box. It looks magic, but the explanation is very simple. You can find it in the source video (JP): buff.ly/3LYLFT9
xitter.cf/PowerTripReport/status…
Jay Fent🍄n ᯅ retweeted
All of what you're seeing here was made entirely on a gaming console. Let that sink in. I think it's time for #dreamsps5 to get the recognition it deserves as the most amazing creative sandbox ever made ❤️👏💪 (The incredible skills of @Krenautican too ofc!)
“Life finds a way.” - Jurassic Park 🦖
A mind-blowing paper has come out today in @Nature
In 2016, JC Venter Institute scientists trimmed a bacterial genome to its barest minimum required for life to synthesize what they called a "minimal genome" (science.org/doi/10.1126/scie…).
Today, a group of scientists from Indiana University reports how that minimal genome evolved over 2000 generations in comparison to the non-minimal genome.
The authors found that even when you reduce a bacterial genome to its absolute minimum where every nucleotide matters, the genome undergoes mutational events generation after generation as much as the non-minimal genome. One simply cannot stop the evolution.
Just over 300 days of evolution (equivalent to 40,000 years in humans) the minimal cell has gained everything it lacked in fitness on day one in comparison to the non-minimal cell.
When comparing the evolved traits between the minimal and non-minimal cells, the scientists found something striking. The evolutionary process increased the cell size of non-minimal cells but not that of the minimal cell. But that is not the striking part.
The scientists were able to identify the key mutation that resulted in cell size evolution. And it turned out that the mutation that helped the non-minimal cells to grow bigger is the same that helped the minimal cells to stay smaller. Growing bigger had a survival advantage for non-minimal cells and not growing bigger had a survival advantage for minimal cells. So, the mutation had a context-dependent effect. This just demonstrates that the evolutionary effects on traits have no absolute direction. All that matter is what is beneficial for the organism's survival.
The conclusion of the paper is metaphorically a quote from the Jurassic Park movie:
“Listen, if there’s one thing the history of evolution has taught us is that life will not be contained. Life breaks free. It expands to new territories, and it crashes through barriers painfully, maybe even dangerously, but . . . life finds a way". (scienmag.com/artificial-cell…)
nature.com/articles/s41586-0…
The motion graphics in this video from Apple are sooo good. Really makes me want to learn more #AdobeAfterEffects ❤️💨❤️🔥
youtube.com/watch?v=kt6Wne1s…
Jay Fent🍄n ᯅ retweeted
Generative AI
Projection mapping onto a statue at a festival in Brazil.
AI AI AI AI AI AI
Intriguing... hmm, I never really enjoy 3D movies (even in VR), mainly due to the baked focus. @dmvrg maybe you could try combining this with eye tracking, and rack focus on the layer the the viewer is focussing on in real-time?
Stunning 🤩 Love everything about this! #UE5
















