How Typing Transformed Nietzsche’s Consciousness
thereader.mitpress.mit.edu/h…
dmvrg retweeted
Drum Machine 01.
Music production is closer to robotics than you think.
I call this "Conceptual Robotics".
dmvrg retweeted
"software is dead" no you’re just not working on complex stuff
there’s still a lot of alpha in spatial computing
dmvrg retweeted
First Contact was incredible because, like Toybox before it, it focused on satisfying precise two-handed interactions in the near-field that are simply not possible on flatscreen platforms.
Far too much of VR gaming over the past decade has instead tried to just tack VR onto far-field locomotion-focused flatscreen game design. That can be a lot of fun in its own right, but fundamentally misses the "magic" unique to XR.
The strongest “I’m living in the future” moment was the First Contact demo on the Oculus CV1 in ~2016 and I’ve been chasing it ever since.
Yeah yeah we’ve got AI and self driving cars and stuff now, but it doesn’t hit the same.
Shame that the space kind of fizzled out…but here’s to hoping there’s a resurgence soon.
There’s got to be other technologies that had an extreme “wow future” moment that never panned out. What would your “oculus” moment be in the 90s, 80s, 70s?
Still one of my favorite prototypes from the Oculus era. @EtiennePinchon is a badass, he and @Cora_Mat are working on a cool new WebGPU engine rn.
Pretty surreal seeing this announced today.
Back in 2019 at Meta, @bwilytsch and I were designing and prototyping this idea: turning your desk into a virtual keyboard and trackpad, using your hands directly on the surface. We also ended up patenting some of the work.
Really cool to see it make its way into a product all these years later :)
dmvrg retweeted
Replying to @EngRecruitingg @specs
I am looking forward to the narrative shift from Specs being oversized Ray-Bans to glasses-sized Vision Pro










