spatial computing, AI wearables · past @snap @meta @oculus

Joined November 2013
testing AR UI with @M5Stack unit
AR microcontroller test @M5Stack pointer
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Delaunay and 2D/3D Voronoi on @SPECS AR glasses Built with WebXR + @threejs
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Dasein Engineering
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Nietzsche’s typewriter on Vision Pro. A procedural reconstruction of the Malling-Hansen Writing Ball, based on the original 1878 patent.
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Drum Machine 01. Music production is closer to robotics than you think. I call this "Conceptual Robotics".
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"software is dead" no you’re just not working on complex stuff there’s still a lot of alpha in spatial computing
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dmvrg retweeted
I let Claude play my VR music tool. First tests: Balinese gamelan, medieval polyphony, footwork, and Japanese jazz-funk @claudeai
building a spatial music tool in WebXR @threejs
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dmvrg retweeted
building a spatial music tool in WebXR @threejs
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building a spatial music tool in WebXR @threejs
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Demo link (best in VR; desktop view is very limited): chronophase.vercel.app/
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I let Claude play my VR music tool. First tests: Balinese gamelan, medieval polyphony, footwork, and Japanese jazz-funk @claudeai
building a spatial music tool in WebXR @threejs
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First Contact was incredible because, like Toybox before it, it focused on satisfying precise two-handed interactions in the near-field that are simply not possible on flatscreen platforms. Far too much of VR gaming over the past decade has instead tried to just tack VR onto far-field locomotion-focused flatscreen game design. That can be a lot of fun in its own right, but fundamentally misses the "magic" unique to XR.
The strongest “I’m living in the future” moment was the First Contact demo on the Oculus CV1 in ~2016 and I’ve been chasing it ever since. Yeah yeah we’ve got AI and self driving cars and stuff now, but it doesn’t hit the same. Shame that the space kind of fizzled out…but here’s to hoping there’s a resurgence soon. There’s got to be other technologies that had an extreme “wow future” moment that never panned out. What would your “oculus” moment be in the 90s, 80s, 70s?
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Palm-sized devices are finally having a moment. They’re one of the most intriguing inputs for AR.
testing AR UI with @M5Stack unit
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Still one of my favorite prototypes from the Oculus era. @EtiennePinchon is a badass, he and @Cora_Mat are working on a cool new WebGPU engine rn.
Pretty surreal seeing this announced today. Back in 2019 at Meta, @bwilytsch and I were designing and prototyping this idea: turning your desk into a virtual keyboard and trackpad, using your hands directly on the surface. We also ended up patenting some of the work. Really cool to see it make its way into a product all these years later :)
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All of the updates from the launch of SPECS. 🧵
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I am looking forward to the narrative shift from Specs being oversized Ray-Bans to glasses-sized Vision Pro
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Introducing SPECS. Augmented reality glasses that make computing more human. Pre-order now.
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mathematical and artificial life simulations on @Spectacles — Lissajous curve, boids, L-system, tesseract #WebXR @threejs
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Boids / swarm behavior in AR @threejs @Spectacles
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