Pictured: Me, trying to finish Screaming Savage Blood Death before I run out of money.
James Interactive retweeted
You know what? My own game is a sunk cost project, that likely won't see a full return on it's investment.
But I would rather develop a game at a loss, that has soul and passion behind it, created by actual individuals with artistic talent. Than some feed my ideas into some soulless slop factory that spits out a sub-par product.
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games.
You've got my support 💖
James Interactive retweeted
Do you have a game in English and wish to add the option to play it in Brazilian Portuguese? Send me a DM and let's make a budget! 🖤🇧🇷
RT pleaseeee!!! ₊˚⊹
Some of the games I've translated (˶ᵔ ᵕ ᵔ˶) :
Kevin J. O’Connor is the bomb in Lord of Illusions.
Imagine being so charming that multiple franchises feature the opportunity to be your pal.
That's Debra Wilson.
Debra Wilson Also Confused On Why So Many Games Use Her Likeness kotaku.com/debra-wilson-also…
'The Mortuary Assistant' Film Director Jeremiah Kipp Passes Away kotaku.com/the-mortuary-assi…
James Interactive retweeted
John Carpenter sounds like what I would call Jesus if I couldn’t remember his name
Cool Adam's assimilation of @AdamFriedland is complete.


































