- I build tools for human and AI. - was a 3D artist My Game(s): - https://xitter.cf/t.co/ILNcuCZjDE - Royal Fiesta (coming soon)

france
Joined June 2009
Iscream retweeted
If your game’s distributor is charging you more than $1 It’s time to publish your game to the open web instead Put your game on Wavedash
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Iscream retweeted
Steam should require developers to disclose if they used Windows during development. It was trained on the unauthorized scraping of CP/M, Xerox PARC, Mac OS, VMS, and BSD UNIX without the creators' consent.
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Iscream retweeted
WTF. This is genuinely shameful and disturbing. A creator has exposed "Moonshot AI's Kimi K3.1 promotional brief". Under 'Narratives You Can Consider,' it suggests claiming that 'China just made Opus 5.5 free to use for everyone,' GPT-6 Sol is 'no comparison,' and Chinese open-source models are just ONE MONTH behind US frontier models. It even invokes US chip restrictions to sell the narrative. Now look at this GTA demo claiming Kimi built it for $51.98 versus over $500 for Astra/Opus 5.5. That's strikingly similar to the campaign's cost-comparison pitch. I've watched demos from creators I trust, like Bijan Bowen, and the model doesn't look nearly as GOOD as advertised. At this point, how can anyone distinguish independent reviews from paid marketing?
Post 2 exposing Kimi AI That's the creators campaign docs I got from Kimi AI after their Kimi K3.1 pro release and thats the narrative they want creators to push, of course I'm out and I'm never gonna say something I don't test myself and give my honest opinion about and I don't want to be involved in this China vs US political situation.
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A lot of folks getting into game dev with ai don’t know this but, you really need to make sure your game is fun without a bunch of fancy art. Llms make it too easy to build visually rich levels with no real gameplay. That’s backwards!
Early footage of Star Wars Galactic Racer. Man I love seeing stuff like this, even before a lot of the 'star wars' stuff came in, this already looked like a blast. Such a fun game.
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Iscream retweeted
introducing ik01, our locomotion engine character movement is where a lot of three.js games fall short, so this is the piece i want to keep dialling in. bringing the best of AAA into a bite-sized environment
cooking up an open source “engine” for making playful things on the web littleJoy 𖠋
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sooooo we're building a co-op mountain bike game now.... built w/ @threejs play @ wavedash.com/games/bmx-mount…
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Iscream retweeted
Eleven v4 is INSANE! 🤯 Here's my 44-sec spec ad for it. I wrote a script of everything an AI voice "can't do." Then made Eleven v4 read it out loud. Sound on 🔊
🤖 Made with AI
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Nested Pie Menus on PieMaster! #b3d #blender #blender3d #piemaster #blenderaddon 👇Links
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BREAKING: Opus 5.5 on Medium just CRUSHED GPT-6 Astra Ultra. $21,365 in tokens for @threejs game. Just compare these two results. 2 days of non stop compute. Oh wait... That’s $REKILL V1 vs V2. Exactly 6 months apart. And yes, humans were actually involved too 😅
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I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!
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😂😂
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Today is the day!
Lights, camera, action: our much-awaited course LUMINOR by @ewa_wierbik is out! 📸 cgcookie.com/courses/luminor…
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Late to autumn render party. #blender #madewithsubstance
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Street asset pack ready! #b3d #streetprop
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Iscream retweeted
Something is coming.👀What can it be? #b3d @superhivemarket @iscream3d
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someone asked about making the 2d voronoi-from-scratch a while back tileable, it's now released for free
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I decided to try my hand at making a #b3d addon that identified and optimizes textures size for Blender Cycles. Here is the first iteration of the UI:
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Testing the Final LUT addon from @BagattiniAntoi1. It is very convenient #b3d
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Hey guys, I'm working on a small update for better Pie Menus, tell me what you think ;) blscripts.notion.site/BETTER… #b3d #blender3d
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