Founder of @thepixelary

Vancouver, Canada
Joined April 2011
The cached prefill for Qwen-Flash-Next using @NVIDIAAI 's QAD model running plain vLLM on a DGX Spark is insane: 189,000tk/s.
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I was excited about this until I realized Nvidia just turned on Multi-Token-Prediction and made an entire slide to claim a 1.4x perf uplift at GTC. Who doens't run with MTP in a locally model?
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it appears my squinting simulator is working 👀 we all love wave optics, naked-eye interference, eyelash diffraction right
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I didn't expect a Mac to be one of the fastest system for Blender Cycles in 2026, not to mention the cheapest option on the list.
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Mike Pan retweeted
RTX Spark Blender CPU bench is out slower than the M5 Pro, but it completely crushes x86 laptop CPUs
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I dont see many people talking about the KV cache size requirement for dense models. Qwen-3.8-27B needs 18GB of RAM for a 200k context, while Qwen-Flash-Next-125B, despite being a much larger model, uses only 6.9GB.
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Can someone explain to me why an empty UE5 projects has 10,000 shaders it needs to compile? Is it just every possible permutation of const for a single uber shaders?
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I've been doing a lot of open-weight coding LLMs benchmarks on something that has often been ignored - actual task-completion time on coding tasks. labs.thepixelary.com/ 🧵 >>
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In summary, Qwen 3.8 Flash Next is by far the fastest and best performing. I had high hopes for diffusiongemma because it promises insane speed, but in the end gets beaten by multiple A3B MoE models.
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I will be adding more tests and more models weekly.
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Why media production will never end: blog.thepixelary.com/post/77…
YouTube plans to introduce AB testing for videos. I agree with many others that this is a bad idea. Maybe you squeeze out some more watch time in the short term, but undermining a sense of a shared viewing experience among the audience is too steep a price.
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Was about to have buyer's remorse until I checked the new 'cheaper' price.
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#latentcam is coming along nicely. I was doing all the color grading in linear space and wondering why everything looks like shit when pushed. Then I remembered that visual grading should always be done in log space. Huge difference when saturation is cranked to 200%.
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Screen cap of stock Pixel camera vs shoehorning Arri color science into my custom camera app #latentcam
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If you have can only pick one, IPP2 or K1S1?
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