Official twitter for the MMO shoot'em up https://xitter.cf/t.co/kvD7BeAKIu web game. Join the chaotic world with thousands of players and make your way to the top to be crowned King.

Joined January 2020
A big thanks and congratulations to the winners of our first ever season. Across all servers the king with the highest score belongs to "SendNud3s" with a high score of 32305. Looking forward to the high scores of season two.
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Season 2 of koth.io has been released! New exciting game features - complete king rework. Boss-like mechanics. - randomly assigned perks - bounce collision - player capacity > 1000 #gamedev #indiedev #indiegame #javascript
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Just wanted to show off player capacity a bit. Here's the mini-map for koth.io - Every single one of those grey dots is a connected player (at 520~). Many thanks to @epickrram and his amazing project babl-ws #screeenshotsaturday #gamedev
All PvP dogfighting as the king, powerful while outnumbered. #indiegames #gamedev
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King rework part 3 - 1. Fire power increased 2. Movement speed reduce to the same speed as everyone else 3. No health regen on defeating other players. Another step towards the large scale asymmetric pvp goal.
King rework part 2 - Major changes to the king with the goal of 1. Giving the king the impression they are fighting minions 2. Giving everyone else the feeling they are fighting a boss #gamedev #indiegame #indiedev #multiplayer
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King rework - New patch has been released. The king has been reworked. Fire power has been increased with extra multi-angle projectile cannons. #gamedev #indiegame #indiedev #multiplayer
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Just posted an tech article on reddit about one technique that quadrupled koth.io's player capacity. Link for anyone writing multiplayer games that may be interested -> reddit.com/r/gamedev/comment… #gamedev #indiegame #indiedev
I'm now on reddit. First article about the koth.io networking model - supporting hundreds on concurrent players on a small indie budget server. reddit.com/r/gamedev/comment… #gamedev #indiedev #indiegames #linux #stackoverflow
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Did a change today so asteroids can be blown up by the laser weapon. It's pretty damn satisfying to do 🤣 #pcgaming #gaming #indiedev #javascript #indiegame #kothio
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100s of players per server can lead to some pretty crazy dogfights. There's some work in the pipeline to get player capacity up to thousand. #gamedev #indiedev #gaming #MMO #javascript #games #retrogame #shootemup
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The last few weeks I've been working on getting the asteroids to be destroyable and not so static. It was a really interesting challenge for a generated environment in a large scale multiplayer game. Pleased to say it's now live! #shootemup #IndieDev #IndieGameDev #retrogames
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In my current dev environment. This is what can happen if you miss a single context.restore() I love graphics bugs 🤣🤣 #indiedev #gamedevelopment
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Fixed a determinism issue between client game state and server game state where slightly different damage was being done with the laser. Leading to more issue once the paths diverged. I need to find a better way of testing it 😬 #indiegame #programming #gamedev #indiegames
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There can only be one king at a time. That king will have increased speed and significantly more fire power. The only problem is everyone else in the game will be coming after you. A few hundred vs 1 #indiegamedev #gameDev #indiegame #javascript
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Fast paced asteroid dodging, projectile shooting, laser firing, FFA Real time combat against hundreds of other players. All with a pinch of king killing. #indieGameDev #kothio #gamedev #webdev #javascript
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Character model upgrades! Now, I'm no artist (which is why the majority of the game is built with vectors) but I'm rather pleased how it has turned out. #gamedev #IndieGameDev #webdevelopment
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I'm working on fun-ifying the UI buttons in Sword Slinger! Also, you can see a sneak peek of the achievement UI in the bottom left corner 👀👀 🕹️Try the demo + wishlist now! store.steampowered.com/app/1… #GodotEngine #gamedev #indiedev #pixelart
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Worked on a visual upgrade for the laser model. The goal being to make it look more dangerous and sinister while also not looking like a simple polygon shape. What great things shadowBlur can do in canvas. Changes are live at koth.io #indiedev #gamedev #javascript
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