Tech to augment your environment & increase your agency.

London, UK
Joined October 2025
Hello World! We are @inanimate_tech. + We see a future of Universal Ambient Intelligence. + We believe in togetherness. + We are building technology to augment your environment and increase your agency. Follow our journey: news.inanimate.tech/subscrib…
2
3
2,567
From a railway arch, somewhere in south London.
the last time I was in a meeting like this I was sitting in a conference room in Dongguan eating fresh lychees off a big bowl in the middle of the table in Brixton this time, and no lychees, but just as exciting
63
Jump in, it's gonna be weird.
What if you could change device behaviour, just by talking to it? Create an app. Change it. Edit it. Add personal context. Then completely reinvent what the device is for. WORKS is our limited release of the first ever Promptable Products - physical devices inhabited by AI agents that understand what you want and do what you mean. WORKS launch in November 2026. This is a demo (using a ESP32 device from @M5Stack) showing one possible experience you can create. We’re building @inanimate_tech in public. Jump in, it's gonna be weird.
3
77
"...what's in the box?!"
Join us in the @inanimate_tech lab as WORKS comes together. We shot this yesterday! WORKS is our limited release of Promptable Products at @inanimate_tech: physical devices inhabited by AI agents that understand what you want and change their behaviour when you ask. Right now... • Components arriving from around the world • Final design details taking shape • Provisioning and claiming process is nearly complete • Richer interfaces coming to our screens • Devices talking to each other and responding almost instantly This is WORKS in Progress: It's All Coming Together in the Lab
1
95
All major decisions must now be passed by The Face.
We let an agent express itself IRL through a device with a face. Weird. But we learned a lot. Meet Face P1, one of our more recent @inanimate_tech prototypes. Two screens for eyes, another for a mouth, a mic array, and a nose printed on the circuit board. @genmon asked it to scroll truisms across its mouth. It started “talking” to us, and those words became surprisingly interesting to reflect on. “Every system protects itself first.” Like: What do you mean? And why are you saying this now?! It’s teaching us about how people want to relate to agents and whether those are relationships we want our products to encourage, or whether we think they are problematic. This is Prototyping: "Why We Made an AI Device with Eyes and a Mouth."
1
1
240
"It builds on Inanimate". Incredible work from David Sjunnesson.
Bench: a tool I’ve been brewing for quickly testing, iterating and prototyping physical experiences. It builds on @inanimate_tech Resident and simulates the hardware right in the browser. Try it and tell me what you think: bench.porous.systems
1
2
110
Matt breaks it down. xitter.cf/genmon/status/21084684… Learn about Resident here: resident.inanimate.tech/
Replying to @genmon
what's going on here is that Resident provides a code sandbox for ESP32 -- you write your apps in Lua, so you can hot reload behaviour (no re-compile, no flash) then Bench virtualises the ESP32 itself and you can plug in different inputs and outputs VISUALLY and, from your Claude, prompt and push new Resident apps and see the results LIVE in the browser so you can throw together a screen and a potentiometer and an environmental sensor, and try vibing a reactive tamagotchi or a weather console or a fake AC control _instantly._ wild. love it.
68
What's happening? I'll tell you what's happening. EVERYTHING!
Our first AI devices ship in weeks. Five WORKS named. Arc upgrades from Tetris to Mario. Global firmware updates now live. Plus: → @_lyraaaa_ Fruit fly brains playing Beat Saber → @typesafeai Jev’s sub-150ms decision models → @Musecases brings agents into hardware Lab Notes from @inanimate_tech, written by me + @gemon. Subscribe → news.inanimate.tech/p/lab-no…
80
Fuelled by biscuits. @McVities our DMs are open.
We need to lock the designs for our five AI devices. Step inside the room where decisions are being made and biscuits are being eaten. WORKS is our limited release of Promptable Products at @inanimate_tech - physical devices inhabited by AI agents that understand what you want and change their behaviour when you ask. Shipping Autumn 2026. Here is me and @genmon working through the hard choices with our industrial designers. A screen we love but might struggle to source. A prototype that feels too big. Our logo looking good enough to temporarily distract us from the risks. We’re sharing the process as it happens, while there’s still plenty to figure out. This is WORKS in Progress EP5: The Hard Choices Behind Our AI Devices.
1
153
ooooookay, time to put some more resolution on what we're building at @inanimate_tech bringing up a new consumer electronics co is, uh, a ton of work so we're building a range of limited-edition WORKS to bring our ideas in the world. this isn't a launch. just another step along the way. but it's one close to my heart because we have pinned down the 5 product archetypes that we're building -- and we describe them here can't wait to share our new platform, interactions and industrial design with you in coming weeks and months...
It’s OpenAI DevDay. Seems like a good moment to tell you what we’re building, too. 😘 Five AI devices. Made for you... and your agent. An excitable timer. A calendar that never forgets. A locked-in context bar. An agent console. And... an oracle. These are the archetypes - the five starting points - we’ve chosen for WORKS at @inanimate_tech. WORKS? Yep. Our limited release, fast-to-market AI devices - Promptable Products that do what you mean. Shipping later this year. Our bet: form matters. A clock gives you different ideas from a calendar. It also gives an agent different ways to act in the world. What you and your agent make of those possibilities is where things get interesting. Filmed on a stroll through the @BarbicanCentre. Slightly smaller production budget than DevDay. This is WORKS in Progress EP4: Decision Made - Five AI Devices We're Building
1
2
16
1,830
Clocks and sticks and bars and fans... stand-alone devices, or a computer you assemble one device at a time.
So @genmon is obsessed with air quality. While I'm not interested in CO₂ levels, I am very interested in what happens when you give an AI agent control of a fan. Is it a good idea? We built one to find out. At @inanimate_tech we learn by making things and living with them. Here's our latest prototyping experiment - number four in the series.
1
128
We’ve narrowed WORKS down to five sensible, everyday objects. One of them is an oracle. A mirror for your soul.
It’s OpenAI DevDay. Seems like a good moment to tell you what we’re building, too. 😘 Five AI devices. Made for you... and your agent. An excitable timer. A calendar that never forgets. A locked-in context bar. An agent console. And... an oracle. These are the archetypes - the five starting points - we’ve chosen for WORKS at @inanimate_tech. WORKS? Yep. Our limited release, fast-to-market AI devices - Promptable Products that do what you mean. Shipping later this year. Our bet: form matters. A clock gives you different ideas from a calendar. It also gives an agent different ways to act in the world. What you and your agent make of those possibilities is where things get interesting. Filmed on a stroll through the @BarbicanCentre. Slightly smaller production budget than DevDay. This is WORKS in Progress EP4: Decision Made - Five AI Devices We're Building
1
1
2
476
Inanimate devices can become whatever you imagine. Yes, even that.
If an AI agent can turn a device into almost anything, how do you know what to ask for? A familiar shape gives you somewhere to start. At @inanimate_tech, we’ve been exploring this with Stick and Watch, off-the-shelf ESP32 dev kits from @M5Stack running our agent-generated code. A round screen suggests a clock, or a face. Two buttons on top suggest a stopwatch. Those familiar forms gave us ideas about what to ask our agent to make. @genmon made animated faces, an egg timer you could flip over, and I made a barbecue timer that became an unexpected breakthrough. The shape of the object helped us imagine what its behaviour could become. This is Prototyping: Why an “Anything” Device Needs a Familiar Shape.
1
147
A head of steam is building.
New Lab Notes from @inanimate_tech: device simulators in-browser, launch planning underway, and @betaworks Demo Day video released. We’re bringing WORKS closer to production. Plus my take on Francis Bourgeois and enthusiasm as an antidote to cynicism. Subscribe ↓ news.inanimate.tech/p/lab-no…
3
166
Wait, are we making a cat keyboard...?
Agent nooks, infinite calendars, birthday candles, vibeometers - and emoji machines. These are some of the device concepts we’ve been exploring for WORKS - our fast-to-market, limited-release promptable products, built in public and tested in the open. Each one offers a different way for agents to inhabit everyday objects. In the last episode, we took you inside the Approach design studio. This time, @genmon and I tour the sprawling Figma board behind the process - and the fifty concepts the team worked up. Throughout the design process, we’ve moved between methodical exploration and intuition. A framework helps you explore a direction. An odd reference sparks a conversation. Something catches your attention, and you follow it. Where did we end up? An agent with its own little nook on a shelf. A calendar that helps you see the flow of your day. An object that reflects the mood of a room back to you. We can’t build them all. We need to pick five. It's a balance between what people might want and what we can actually make. This is where we are with @inanimate_tech: sharing the possibilities while we’re still working out what they should become. This is WORKS in Progress EP3: Exploring Our Maze of AI Hardware Concepts.
2
182
We built a desk clock controlled by an AI agent that you can talk to. Here’s why.
This was our second major prototype at @inanimate_tech. It's a desk clock you talk to. When you talk to another person, you can tell whether you’ve caught their attention. Eye contact helps you know they’re listening. What might these cues look like in a physical device inhabited by an AI agent? Enter: TIME P1. This was our first prototype with a microphone. Our first device that you could prompt to change it's behaviour using just your voice. No keyboard or prototype web UI. Its small round screen let us experiment with that sense of attention, while its display and buttons gave the agent ways to respond to what we asked. Living with it also gave us room to discover what it could become. A request for a Tamagotchi ended up on the clock by accident, and the agent made it work using text and buttons. I started using it as a Pomodoro timer, hooked up to my task list on @BearNotesApp via MCP, counting completed tasks as I worked. These experiments are part of how we’re developing Promptable Products at Inanimate: exploring how agents translate intention into behaviour, and how these devices find a place in everyday life. This is Prototyping: "Why We Built a Desk Clock You Can Talk To."
1
5
241
Inanimate retweeted
An AI device’s form shapes what you imagine it can do long before you switch it on. That’s what we’re exploring with our industrial design partners in East London. We’re still in the concepting phase for WORKS: gathering references, sketching possibilities, and asking what familiar objects and human roles might teach us about new kinds of AI devices. There are hundreds of ideas on the table. The challenge is to make something familiar enough to invite you in, but still open-ended enough for you and the agent to create a unique experience. In EP1, we talked about why AI hardware needs more imagination. This week, you get to see our process up close. We are deep in it now! This is part of our promise to build @inanimate_tech in the open: sharing the sketches, conversations and practical questions while the products are still taking shape. WORKS in Progress EP2: Designing the Next Generation of AI Devices.
3
1
3
331
Inanimate retweeted
This was @inanimate_tech's very first prototype of a Promptable Product. We call it TIME P1. To us, it is an ancient object. You learn different things when an idea leaves the breadboard and starts living on your desk as a prototype. We had four of these TIME devices on our desks for nearly a year. They let us explore what happens when an AI agent controls a physical product. Living with TIME pushed our thinking on generative UI. As both lamp and ambient display, it exposed the challenges in making one object do two things really well.
2
1
10
908
Inanimate retweeted
New @inanimate_tech Lab Notes: design signed off, circuit boards landed, cameras rolling. We’re taking WORKS from prototype to production and learning how to talk in video. And! @genmon on how desks evolved - and designing them for agents. Subscribe ↓ news.inanimate.tech/p/lab-no…
1
1
189
Inanimate retweeted
The problem with a device that can do anything is that you have to imagine what to ask it to do. Physical form changes that. A clock, lamp, or calendar gives you a way in. It constrains an agent just enough to make its possibilities easier to imagine. We don’t know yet what the right forms for agentic hardware are. WORKS is how we find out. WORKS are @inanimate_tech's fast-to-market, limited-release promptable products, built in public and tested in the open. @genmon and I sat down with @alouneou for a glass of wine and a chat about imagination bottlenecks, how physical form might help, and the wider cultural conversation that promptable products are becoming part of. This is WORKS in Progress EP1: Why AI Hardware Needs More Imagination.
3
1
2
18
3,309