illu (@illustor) header
illu (@illustor) profile picture

Technical Artist, https://xitter.cf/t.co/n5ryB8x6b7. 본 계정은 회사와 무관한 개인 계정입니다.(this account use for individual only).

Seoul, South Korea
Joined July 2009
Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)Photo by illu (@illustor)
데스티니 차일드 어셈블 공개 !!
【데차블 네컷만화】 제1화 : 소생화에서 무슨 일이? 다시 만날 날을 기다리며 심어둔 소생화. 그런데 그 화분 속에서 정체불명의 무언가가 깨어났어요! 앞으로 어떤 일이 일어날지 지켜봐 주세요!👀 #데스티니차일드어셈블 #데차블 #데스티니차일드 #데차블네컷만화
107
dear imgui 1.93.0 released! (123rd release) github.com/ocornut/imgui/rel… - ImDrawList rework w/ many improvements and fixes (e.g. inward/outward stroke pos, better thick strokes, AA ends, baked rounded corners & more) - mixed values, and 50+ other fixes/features.
10
46
4
425
16,203
恋と深空 における Radiance Cascade を利用した動的GI Radiance Cascade使われている! 乙女ゲームはアンテナの外側だった... Enlighten, DDGI, SDFGI の検討から ReSTIR Path Tracing, 最終的にSurfel-Based Radiance Cascade になったらしい gdcvault.com/play/1035619/Th…
2
21
1
142
7,479
북미흥행도 말아먹은거 같은데 투자자를 못구한 낚시일지진짜 속편 만드는건지 알수가 없다. 속편 잘 만들어지면 정말 좋겠지만 1편하고 똑같이 나오면 아마 흥행은 더 심할텐데 일단 나처럼 낚였다 생각하는 사람은 쳐다도 안볼테니 지금 좋다고 물고 빠는 사람만 하면 400만의 반정도 나올까? #호프
1
278
역대 한국 영화중에서 이정도로 실드 쳐주는 영화가 있었나 싶을정도인데(자전거왕 엄복동이나 성냥팔이 소녀의 재림에서도 못봤던) 그 속사정이 정말 궁금해지네.
84
This is one week of rebuilding Soccer Pinball Pro with Astra + Unity CLI. Day 1 vs Day 7. I see so many people on here one-shotting these incredible systems and games, and I’m constantly blown away by what people are building. But my approach with this has been a little different. This isn’t a new game or an experiment. It’s a rebuild of a game I originally made in 2019, and I’ve been trying to stay true to what made that game fun while finally building everything I wanted it to be back then. In seven days I’ve gone from getting the basic game working in a different engine to rebuilding the players, improving the AI, adding passing, tackles, bicycle kicks, better ball feedback, dynamic camera movement, new lighting and shadows, grass, a new scoreboard, goal effects, and an actual PvE match mode. And I’ve been able to iterate on all of it almost as quickly as I can think of things to change. But the important part is that this is my vision. It isn’t a screenshot or concept I pulled from somewhere and asked Astra/Codex to recreate. This is a game and an idea I’ve had sitting in the back of my mind for years. I executed on that idea in 2019, but what I was capable of making then was nowhere near what I had actually envisioned. Unity itself is still probably the slowest part of this workflow. Waiting on compiles, entering play mode, importing, building, and all those little interruptions add up. Unity 7 intends to address a lot of that, which makes me even more curious about where this workflow goes next. The part that excites me most isn’t just how much I can build in a week. It’s realizing I can go back to ideas I had years ago and finally build the games I saw in my head at the time. That has completely changed how I’m thinking about game development. There’s suddenly this massive backlog of ideas that no longer feels out of reach. @unity @OpenAI
68
76
15
1,264
137,000
아주 오랜만에 저희부서에서 인원 채용 합니다. 컴투스 TA실 Technical Artist 채용중입니다. 경력 무관~ 많은 관심 부탁드립니다~ 채용 공고 : com2us.recruiter.co.kr/caree… 부서 소개 : on.com2us.com/people/tainter… TACampus : on.com2us.com/company/ta-cam… #Com2us #TA #테크니컬아티스트
1
222
迈向神经渲染第二步:引擎的 Spectrum Path Tracing 集成了 neural bxdf。 - 根据 uv\wi\wo 8 个输入预测 rgb 后再转换 spectrum; - 教师材质是釉面陶瓷瓦片; - 模型大小为 8MB,loss 0.017; - 解码器: 14 -> 32 -> 32 -> 3; - 训练模型来自于 slangpy utracer;
1
41
3,273
Volumetric fog (AERO) + GPU wave simulation. -- Interactive in Unity 6, URP. ✨ Already possible, you just need the texture.
Interactive, evolving fluid noise. 🪞
11
75
5
978
72,445
Real-time dynamic zombie horde sim (with collisions) made with Niagara
17
58
2
714
73,728
Unite Seoul 2026 Com2us TA실 오지후님 발표 Unity6 Rendergraph 기반, 커스텀 Tonemapping / Bloom / DoF / TAA 개발기 영상링크 : youtu.be/UwXWFrjVWd4?si=KJVk… 발표자료 : docs.google.com/presentation… #com2us #Unite #TADept #컴투스 #유니티
1
1
258
Unite Seoul 2026 Com2us TADept Senior Technical Artist Jihoo Oh . How to making a custom Render feature Based on Unity6 Rendergraph. e.g Tonemapping / Bloom / DoF / TAA
99
K Devcon 발표 자료. 키워드 중심으로 프레젠테이션을 나열하다보니 좀 두서가 없어 보이는데, 취준생, 일하는 입장과 관리하는 입장 모두 한번쯤은 생각해볼만한 키워드들에 대해 가볍게 이야기 해보자는 내용으로 만들었습니다. docs.google.com/presentation…
134
스파이더맨과 호프를 비교한 글을 봤는데 대중이 익숙함을 쫓아 평이 좋은거고 호프는 예술적 난해성을 모르기에 호불호가 갈린단다. 다시 말하지만 호프는 영화를 더럽게 못만든거다. 개연성이나 네러티브 따지기전에 합도 안맞는 걸 그때그때 기워 연출한걸 뭘 해석을 붙이고 살을 붙이나 #호프
1
248
호프.... 영화를 심각하게 못 만들었다... 자세한 후기는 이따가... 영화보는 와중에 이글 쓸 정도니 말 다했지...(언제 끝나냐..... ㅎ) 마케팅으로 카바친다 애썼다... 성냥팔이 소녀의 재림이후 다시 한국 영화계에 악몽이 드리워질듯... #호프 #HOPE
195
💨 Motion accumulation blur. UV is double-buffer animated by direction and scale of camera-relative movement (in screen space).
🫠 "Disoriented", and like melting. > it's a double-buffered camera effect.
5
10
2
156
20,388
196
Unite Seoul 2026 Com2us TA실 오지후님 발표 주요 내용 소개. 7.21 Track 1. 13:00~13:40 - Tonemapping 기능 확장 - Bloom & Depth of Field 품질 손실 없이 최적화 - Temporal Anti-Aliasing 업스케일링 - URP 패키지 수정(fork) 필요 없음 #Unite #URP #Com2us #TADept
1
3
476
illu retweeted
I've created an article to help you get started with Verse in UE6. The main focus is just to get it working. After you get it working, I recommend the "Book of Verse" to continue learning. #UE5 #UE6 #UE6Research #IndieDev ronaldburns.dev/projects/how…
7
25
2
93
8,907