데스티니 차일드 어셈블 공개 !!
【데차블 네컷만화】 제1화 : 소생화에서 무슨 일이?
다시 만날 날을 기다리며 심어둔 소생화.
그런데 그 화분 속에서 정체불명의 무언가가 깨어났어요!
앞으로 어떤 일이 일어날지 지켜봐 주세요!👀
#데스티니차일드어셈블
#데차블
#데스티니차일드
#데차블네컷만화
dear imgui 1.93.0 released! (123rd release)
github.com/ocornut/imgui/rel…
- ImDrawList rework w/ many improvements and fixes (e.g. inward/outward stroke pos, better thick strokes, AA ends, baked rounded corners & more)
- mixed values, and 50+ other fixes/features.
illu retweeted
恋と深空 における Radiance Cascade を利用した動的GI
Radiance Cascade使われている! 乙女ゲームはアンテナの外側だった...
Enlighten, DDGI, SDFGI の検討から ReSTIR Path Tracing, 最終的にSurfel-Based Radiance Cascade になったらしい
gdcvault.com/play/1035619/Th…
illu retweeted
This is one week of rebuilding Soccer Pinball Pro with Astra + Unity CLI. Day 1 vs Day 7.
I see so many people on here one-shotting these incredible systems and games, and I’m constantly blown away by what people are building. But my approach with this has been a little different. This isn’t a new game or an experiment. It’s a rebuild of a game I originally made in 2019, and I’ve been trying to stay true to what made that game fun while finally building everything I wanted it to be back then.
In seven days I’ve gone from getting the basic game working in a different engine to rebuilding the players, improving the AI, adding passing, tackles, bicycle kicks, better ball feedback, dynamic camera movement, new lighting and shadows, grass, a new scoreboard, goal effects, and an actual PvE match mode. And I’ve been able to iterate on all of it almost as quickly as I can think of things to change.
But the important part is that this is my vision. It isn’t a screenshot or concept I pulled from somewhere and asked Astra/Codex to recreate. This is a game and an idea I’ve had sitting in the back of my mind for years. I executed on that idea in 2019, but what I was capable of making then was nowhere near what I had actually envisioned.
Unity itself is still probably the slowest part of this workflow. Waiting on compiles, entering play mode, importing, building, and all those little interruptions add up. Unity 7 intends to address a lot of that, which makes me even more curious about where this workflow goes next.
The part that excites me most isn’t just how much I can build in a week. It’s realizing I can go back to ideas I had years ago and finally build the games I saw in my head at the time.
That has completely changed how I’m thinking about game development. There’s suddenly this massive backlog of ideas that no longer feels out of reach.
@unity @OpenAI
아주 오랜만에 저희부서에서 인원 채용 합니다.
컴투스 TA실 Technical Artist 채용중입니다. 경력 무관~
많은 관심 부탁드립니다~
채용 공고 : com2us.recruiter.co.kr/caree…
부서 소개 : on.com2us.com/people/tainter…
TACampus : on.com2us.com/company/ta-cam…
#Com2us #TA #테크니컬아티스트
illu retweeted
迈向神经渲染第二步:引擎的 Spectrum Path Tracing 集成了 neural bxdf。
- 根据 uv\wi\wo 8 个输入预测 rgb 后再转换 spectrum;
- 教师材质是釉面陶瓷瓦片;
- 模型大小为 8MB,loss 0.017;
- 解码器: 14 -> 32 -> 32 -> 3;
- 训练模型来自于 slangpy utracer;
illu retweeted
Volumetric fog (AERO) + GPU wave simulation.
-- Interactive in Unity 6, URP. ✨
Already possible, you just need the texture.
Unite Seoul 2026 Com2us TA실 오지후님 발표
Unity6 Rendergraph 기반, 커스텀 Tonemapping / Bloom / DoF / TAA 개발기
영상링크 : youtu.be/UwXWFrjVWd4?si=KJVk…
발표자료 : docs.google.com/presentation…
#com2us #Unite #TADept #컴투스 #유니티
K Devcon 발표 자료.
키워드 중심으로 프레젠테이션을 나열하다보니 좀 두서가 없어 보이는데, 취준생, 일하는 입장과 관리하는 입장 모두 한번쯤은 생각해볼만한 키워드들에 대해 가볍게 이야기 해보자는 내용으로 만들었습니다.
docs.google.com/presentation…
I've created an article to help you get started with Verse in UE6.
The main focus is just to get it working.
After you get it working, I recommend the "Book of Verse" to continue learning.
#UE5 #UE6 #UE6Research #IndieDev
ronaldburns.dev/projects/how…





















