ROJO (@ayoROJO) header
ROJO (@ayoROJO) profile picture

vr enthusiast making games for 15 years https://xitter.cf/t.co/rJIeWFSS9M i put da code in da game for: Poppy Playtime: Chapter 4 Poppy Playtime: Chapter 5 Escape from Playtime

Illinois, USA
Joined October 2013
Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)Photo by ROJO (@ayoROJO)
Pinned Tweet
I made an Arknights: Endfield-style toon shader in Unreal Engine 6. Custom Substrate shading models: SDF face shadows, hair rim light, eyes through bangs, clear coat, sheer cloth, outlines. Real-time, and it runs on Quest. Which feature should I break down next? #UE5 #UE6 #IndieDev #gamedev
1
1
12
655
Improve your lighthouse devices with openhouse, a reverse engineered and improved open source version of the SteamVR's driver with numerous improvements on tracking and support for using more than 2 1.0 lighthouses at the same time, now available!! github.com/YusufOzmen01/open…
40
144
17
963
39,010
Finally fixed the dreaded Shadow Map acne that's been ruining my shots
1
4
60
I always love seeing MrCici's work. This inspired me to add Endfield's new hero "Si" to Unreal using my own Shaders. #UE5 #IndieDev #Endfield
Endfield Render in UE5 , you can Download the project in patreon.com/MrCici
2
1
8
531
I'm also maintaining a fork of QuestLHSync at github.com/ronaldburns/Light… More accurate alignment, much better UI, auto updates, bug fixes
I had Claude add this awesome feature and released it. github.com/ronaldburns/VRCFa…
3
134
I had Claude add this awesome feature and released it. github.com/ronaldburns/VRCFa…
VRCFTはアイトラッキングとフェイストラッキング自分で指定できるようになったほうが良いと思うんだよね~ #VRChat
1
1
2
269
I love FrameEyeOSC. It's included in the Module Registry for this fork.
1
2
72
Our latest game has released in Early Access! Grab some friends and check it out!
You and up to 7 friends, toys that definitely shouldn’t be moving... stick together, feed Barry and don't get caught. Escape From Playtime is in Early Access on Steam huggywug.co/471UcOB
1
58
Bro just tweets a military grade weapon...
This quoted post is unavailable.
1
369
Ooop someone fogot to multiply by deltatime @CallofDuty
Stupid little #ModernWarfare4 hint but you can alt-tab into a FPS lower than 30 to force the train to slow down if you need to use it for something
3
120
the complaints sold me on this game AND ITS AWESOME. I easily dropped 5 hours into the campaign already
off all the clips of MW4 I've seen it feels to me like a fan just sat down on ai and made his most military fetish slop ever combining every media ever. also why is this on 2.40.1 aspect ratio? never seen something more desperately chasing the movie style than this
62
Welp, here we are. A LOT has changed in 4 short months, and I take back what I've said. The latest models are insane, and I can't even imagine how they'll be performing next year. You'd be crazy to not have at least SOME agentic integration to your workflow now days.
I get the feeling that Mass, Unreal Engine's ECS framework, has a lot of vibes in its code. This worry's me as there's no AI in existence that's anywhere near capable of being able to handle building an ECS framework yet.
1
3
90
VRChat could run standalone on the Steam Frame soon with this announcement Epic hid under their launcher update today.
124
Now that's what I'm talking about. Would love to see more of this!
Hand tracking on the Steam Frame! This is *not* media pipe! This is based on Mercury
1
108
Is no one vibe coding Steam Frame hand tracking???
1
217
Inspired by @cicicic66386703 to create a shader like Endfield in #UE6 Tons of engine modifications made it work in any lighting scenario. #IndieDev #ScreenshotSaturday
1
1
8
378
Finding a good way to get the eyes/lashes/brows to punch through the hair. This is very difficult with unreal so it's requiring some deep engine modifications.
1
1
75
Awwww yeaaahhhh got it The hair masks itself in front of the eyes. Had to make a lot of edits to render order for this
1
55