ROJO retweeted
Improve your lighthouse devices with openhouse, a reverse engineered and improved open source version of the SteamVR's driver with numerous improvements on tracking and support for using more than 2 1.0 lighthouses at the same time, now available!! github.com/YusufOzmen01/open…
Learn more about how I achieved this shader on my recent post here
ronaldburns.dev/projects/end…
I'm also maintaining a fork of QuestLHSync at github.com/ronaldburns/Light…
More accurate alignment, much better UI, auto updates, bug fixes
I had Claude add this awesome feature and released it.
github.com/ronaldburns/VRCFa…
I had Claude add this awesome feature and released it.
github.com/ronaldburns/VRCFa…
Our latest game has released in Early Access! Grab some friends and check it out!
You and up to 7 friends, toys that definitely shouldn’t be moving... stick together, feed Barry and don't get caught.
Escape From Playtime is in Early Access on Steam huggywug.co/471UcOB
Ooop someone fogot to multiply by deltatime @CallofDuty
Stupid little #ModernWarfare4 hint but you can alt-tab into a FPS lower than 30 to force the train to slow down if you need to use it for something
the complaints sold me on this game AND ITS AWESOME. I easily dropped 5 hours into the campaign already
Welp, here we are.
A LOT has changed in 4 short months, and I take back what I've said. The latest models are insane, and I can't even imagine how they'll be performing next year.
You'd be crazy to not have at least SOME agentic integration to your workflow now days.
Endfield style shaders in UE6
#arknightsendfield #endfield #Yvonne #ue5 #ue6 #unrealengine #エンドフィールド
Inspired by @cicicic66386703 to create a shader like Endfield in #UE6
Tons of engine modifications made it work in any lighting scenario.
#IndieDev #ScreenshotSaturday
























