
LFT | SEA 2026 → 2027
• Entry Duelist / Sentinel
• Experience in Tier 2 SEA scrims
• Open to learning new roles if needed
• Looking for a long term project through 2027
• Dedicated to improvement, team culture, and consistent practice
• Available for trials immediately
DM for inquiries, references, or additional information.
Discord: mazzii2x
Replying to @twstedvlr
ya ur right those features alone are basic. thats v1 on purpose —
score+econ+side+round catches like 70% of round outcome signal and gives clean baseline predictions. real value isnt the model being fancy, its the gap between what the model expects and what actually happened. thats where the coachable rounds live
v2 will add FB/FD, util spent, map. but more features ≠ better queue. the basic version already finds rounds humans miss
Replying to @twstedvlr
two scores in the screenshot bro
the big yellow one (75, 60, 58) is the queue score — how worth watching the round is. higher = more u need to vod it
the
WP % (0%, 56%) is what the model thought ur chance of winning that round was before it played. low % + u won = surprise round = goes to top of queue
the model uses score diff, side, econ, round num, pistol — trains on ur team specifically so it learns how u play
Replying to @NobleVALORANT
Yep that’s true on higher end of t2 and t1 but when an t3 and t2 with friends who doesn’t have much time to vod it will be useful I guess
Won 13-8 In scrims. felt good. didnt watch vod
but one round we shouldnt have won. full buy, everything went wrong, someone clutched a 1v3 and saved it
next scrim no clutch. lost 8-13. no clue why
winning hides the bad rounds. you gotta watch the wins you shouldnt have won
built a model for @SailOnPast that knows when u shouldve lost — or shouldve won. learns ur team round by round and flags the rounds that actually mattered, the ones hiding inside ur wins and losses
Still the model need more data tuning
last time i dropped a scrim tracker yall said it was too much
fair
built a lighter one. round-by-round logging, auto dashboard, no 20 sheets
free. link in replies
rt appreciated 🙏
Built this for my own team's trials at Helldock.
Sharing the sheet free — VAL scene needs better trial infrastructure.
Sheet: docs.google.com/spreadsheets…
Run it on your next trials. Reply with what it caught .
RT if your captain or coach needs this.🫰
Quick reads I check every trial:
🚩 High K/D + low KAST = stat-padder
🚩 High FB + high FD = reckless, will tilt
🚩 Low util DMG on initiator = kit-wasting
🚩 Comms ≤2/5 = will collapse team comms
✅ KAST ≥70% = round-impact player
✅ Coachability 5/5 = skills compound from here
Stats #6–9: The non-stat signals.
Most trials are won HERE, not on the scoreboard:
• Comms (info + IGL ability) • Mental / tilt resistance • Adaptability • Coachability ← single highest-leverage trait
1.3 K/D player who tilts at 0–3 = liability. 0.95 K/D player who calls clean = foundation.













