Heckteck (@heckteck_dev) profile picture

programmer for @ULTRAKILLGame

Joined May 2023
Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)Photo by Heckteck (@heckteck_dev)
Hi! Just wanted to clarify - I am now officially working on ULTRAKILL as a developer. Unless I specifically say otherwise, the posts on this account are official features, and will be added to the game in a future update (subject to change of course) Thanks :)
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tomato girl. tommy
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Heckteck retweeted
guys, is it worth it???
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🍅🤏
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As part of the enemy code rewrite, I've been working on a Behavior Tree system. Combined with our Timeline, it can be very versatile. These tools make complex behaviors a lot easier for us to manage, and will help modders create new enemy types. 1/X #screenshotsaturday
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These systems alone can represent very complex enemy behaviors, without having to write any custom code. They are also decoupled from the ULTRAKILL codebase, so in the long term we hope to make them widely available for others to use in Unity. Anyway! Thanks for reading! 🍅
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Here's the Good version of this post bsky.app/profile/heckteck.de…
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I'll be posting any dev updates on Bluesky from now. I hope the migration lasts - its the most promising alternative I know of. bsky.app/profile/heckteck.de…
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I'll also post here, but I plan to link to bluesky with each post if it works well enough.
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Heckteck retweeted
My top 3 albums this year:
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Geordie Greep (of Black Midi)'s solo debut The New Sound is available on youtube now, and it's exactly what I was hoping it would be. Clean, sleek, suave and complex with a strong influence of latin rock and some straight-up jazz fusion. Wonderful. youtu.be/byYx1Zm-kG8
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ouhhhh I hate silly little guys. Ouhhhhh adorable mushroom friend crawling around. So dystopian
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Progress is coming along for the new movement/combat mechanic: the homing kick. HD: youtu.be/T_RHOwgaUu0 Also shown is the new air juggling system and limited-time health pickups that are dropped on enemy death. #screenshotsaturday #gamedev #indiedev
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Heckteck retweeted
I've been working with @heckteck_dev on the ULTRAKILL enemy overhaul, and we're finally able to show off one of the systems made for it: The Timeline. Full Video - youtu.be/p9wWGd5r4us #screenshotsaturday #ultrakill
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Shockingly, Deadlock is the most fun I've had in an online game for years. Got 100 hours in it by now
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Heckteck retweeted
i raytraced (pathtraced) ultrakill resources used: raytracing.github.io/ github.com/SebLague/Ray-Trac…
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