I like Super Smash Bros. Melee for the Nintendo Gamecube™, Machine Learning, and most of all taking care of my friends.

Rennes, France
Joined July 2009
in melee, spamming moves doesn't always reduce their damage. when you hit with a move, it's added to the stale queue, and subsequent uses deal less damage. however, if you manage to link the same move without going through another action, the stale queue doesn't get updated.
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there are exceptions to this, like a rapid jab loop that will get added to the stale queue on every loop after the first regardless
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a prime example of this is fox double up-tilt. if the second one starts during the IASA frames of the first one, it doesn't update the stale queue. as if double up-tilt wasn't busted enough
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to be clear, the second up-tilt would do less damage because the first one is added to the queue, but a third one would deal the same amount as the second one.
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in melee, if you airdodge straight left, you can fastfall one frame earlier than if you airdodge straight right
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that's because your direction is calculated from the airdodge angle. straight right uses sin(0), which is exactly zero, while straight left uses sin(pi), which ends up very slightly negative because of floating-point imprecision
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since you can fastfall as soon as your vertical velocity is negative, left gets there one frame earlier
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After the Big House Online shut down nearly 4 years ago, I started a side project. It's a custom engine and a game designed for Melee players. The technical side is quite far along but we need major help on the visual / polish side. Read for more info: reddit.com/r/SSBM/comments/1…
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Hello everyone! We are Fluid Games, a small team building the next generation platform fighter for the Melee community. If you are a Creative Director looking to join a tiny team on this huge journey, please apply here: app.dover.com/apply/7423a514… More about us below ↓
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Launching a limited time Slippi shop! I intend to put this shop up twice. Doing a short burst now to ship a faster batch and then will have a bit of a longer stint after the first shop closes. Give it a look at start.gg/slippi/shop! start.gg/slippi/shop
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Slippi dinner at Genesis 9. Thanks everyone 🙂
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Since i've played @TempoAxe yesterday in pools, i've received an unusual amount of static shocks from dorknobs and elevator keypads. Is that normal?
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J'hésite à aller au Genesis en décision de dernière minute. Y'a des français qui ont déjà prévu d'y aller? Please retweet @Gab_Ssbm @D0se_
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C'est bon j'y vais.
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I asked ChatGPT if it knew about Project Slippi.
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This crash in Slippi Nintendont is a big problem and I'm sorry to the players that have been affected by it. I'm offering a $1000 bounty to anyone who can provide us with clear steps to reproduce the issue on our Wiis reliably and in a reasonable amount of time. See thread.
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btw the uptilt string was fishing for the SDI
Another cheater caught and banned. This time: Netplay Falco youtube.com/watch?v=pKVMa4tn…
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I love it Double Jump -> Waveland back -> fall 20 wavelands per seconds lmao yoshi enters the twilight zone (x2) clips.twitch.tv/ColdRelieved…
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