GMLscripts.com (@gmlscripts) profile picture

http://t.co/rolFvJuHz6 Official Outflow Pipe – GOOP!

Information Superhighway
Joined June 2014
Photo by GMLscripts.com (@gmlscripts)Photo by GMLscripts.com (@gmlscripts)Photo by GMLscripts.com (@gmlscripts)Photo by GMLscripts.com (@gmlscripts)Photo by GMLscripts.com (@gmlscripts)
GMLscripts.com retweeted
Been working on a small data structure library for GML, any other functions you think would be beneficial? 🤓 #gamemaker
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GMLscripts.com retweeted
How to convert 3D world coordinates to 2D GUI: ///@arg {vec3} position var v = argument0; var p = matrix_transform_vertex(matrix_get(matrix_world ),v[0],v[1],v[2]); var cx = (p[0] / p[2] + 1) *.5 * view_wport[0]; var cy = (p[1] / p[2] + 1) *.5 * view_hport[0]; return [cx,cy];
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More edge cases solved. There are few left to fix. Mostly stable now. I have added triangulation method from the great @gmlscripts website. Do you know other (faster) triangulation methods❔❔❔ #indiegamedev #gamedev #indiedev #gamemaker #gamemakerstudio #gml
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Replying to @gmlscripts
I think we've talked about this once, but if it is merely a rectangle (or other pointy shape), transforming the coordinates yourself is going to be cheaper than building matrices and a texture swap - my recent post had an over-extended formula yal.cc/gamemaker-draw_sprite…
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GMLscripts.com retweeted
What version of GameMaker Studio do you use?
23%Studio 1.x Exclusively
10%Studio 1.x Mostly
22%Studio 2.x Mostly
46%Studio 2.x Exclusively
168 votes • Final results
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GMLscripts.com retweeted
Great illustration of what this GameMaker script does. gmlscripts.com/script/collis… xitter.cf/kometbomb/status/87562…
This is how you get the normal vectors for tile geometry. #gamedev #pico8
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GMLscripts.com retweeted
And, if you ever view the GM:Studio manual online, you need this code hinting tool in your life, too. yellowafterlife.itch.io/game…
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GMLscripts.com retweeted
If you post GML on GMC or reddit, you need this help lookup tool in your life. It's easy to add other sites, too. icuurd12b42.itch.io/gmcf1hel…
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Replying to @GameMakerEngine
@YoYoGames will be answering your questions on Tuesday, Nov 15th. Learn more: redd.it/5c8a3o #gamemaker #gamedev #GameMakerStudio2
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GMLscripts.com retweeted
We've now opened up the #GameMakerStudio2 Beta to everyone! If you couldn't get a slot before, sign up now! help.yoyogames.com/hc/en-us/…
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My tool for testing #GameMaker code online is now available, and can do a lot Link yal.cc/r/gml/ Blog post yal.cc/introducing-gmlive/
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GMLscripts.com retweeted
GMLive is out! Write and edit GML code in your browser and see the results instantly. yal.cc/introducing-gmlive/
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GMLscripts.com retweeted
Here is an interesting new project. "GMUI-Framework: The Best Programmable Interface for Game Maker" github.com/AlertStudios/GMUI…
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if you ever wanted to quickly test how a snippet of #GameMaker code works, there might be a thing coming up for you soon[-ish]... #gamedev
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GMLscripts.com retweeted
#GameMaker: Studio - 1.4.1760 (Beta Channel) is out now, huge update including libPNG fix. store.yoyogames.com/download…
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GMLscripts.com retweeted
Securely saving and loading ds_map data structures with HMAC-SHA1 checksums by @jujuadams. gmlscripts.com/forums/viewto…
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Published a small script that minifies JSON output by #gamemaker's functions: yal.cc/gamemaker-minifying-j… #gamedev
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GMLscripts.com retweeted
forum.yoyogames.com/index.ph… Come tell us what you think about #GameMaker's marketplace library.
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GMLscripts.com retweeted
#Tweenline Animation engine for #GameMaker now 40% off - A new concept for animations in GM: marketplace.yoyogames.com/as…
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