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From the forums: New here! What's the best way to offer programming services or post Open for Work on GameDev.net? bit.ly/4zCy3CJ #gamedev
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From the forums: Foxxy3D is a spooky yet playful 3D platformer set in an interconnected world. We've spent the last couple of weeks refining the first area and getting the vibe for the game right! bit.ly/4yMjCf4 #gamedev
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From the forums: [SLOPWARE] Batch image compression for Windows bit.ly/4B6DU4H #gamedev
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From the forums: PULSE SHIFT: Aurora Prism — Android closed-test volunteers for a one-tap arcade game bit.ly/3W6S6dP #gamedev
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From the forums: Tokyo Canvas — looking for 2–4 PC artists for a painting-controls playtest bit.ly/47QZgFK #gamedev
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From the blogs: Implementing Gamepad support for Menus | Planetary Awakening | Devlog #2 bit.ly/3Vz4hjs
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From the blogs: Change Camera to Hide, enable looking left/right *solved* bit.ly/3Wa7kPc
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From the forums: Need help for my game bit.ly/4sb3Rfl #gamedev
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From the forums: What is the problem with my game? bit.ly/4hDYDoQ #gamedev
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From the forums: CHIP QUEST + CHIP SFX — free browser tools for 8-bit game audio bit.ly/47bafK1 #gamedev
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From the blogs: Making the Interface Part of the Comic: UI Design in Dark Coffee bit.ly/4y5lGhd
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From the forums: Robo Arena — rebuild fallen teammates and link your ultimates in a browser robot FPS bit.ly/4ylk7vR #gamedev
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From the blogs: Devlog Life of Alex - Ep.2 Illumination Systems bit.ly/4hE1nBd
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From the forums: I built a world with infinite depth bit.ly/47aNNRh #gamedev
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From the blogs: Your GDD is 50 files deep. Ask it a question instead of digging bit.ly/47F6zjC
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From the blogs: Devlog Life of Alex - Ep.1 Inventory, Interaction, Pick-up and Drop Systems bit.ly/3UbWFTD

















